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Creating 3D Scenes

Although 3D models comprise the majority of time and effort of a project, they rarely serve as the ending point. Lights, cameras, and animation are often integral parts of the final 3D scene. For example, as your experience grows with 3D applications such as Swift 3D, you’ll find that great visual effects can be created through the use of scene cameras. Swift 3D comes equipped with a handful of standard cameras that are completely movable and serve as windows into your scene. The best part about the Swift 3D cameras is that you won’t have to know a thing about optics or cinematography to use them successfully.

Lighting Your Scene

You can use a scene’s existing lights, add your own custom lights, and even animate lighting schemes. Swift 3D includes an entire gallery of preconfigured lighting schemes which you can archive for future use in lighting schemes you create on your own.

Animating Objects within Your Scene

Of course, 3D images are cool, but 3D animation is why most Flash developers turn to Swift 3D. To facilitate your animation work, Swift 3D supplies you with the ability to drag and drop a prebuilt animation from the gallery or use a keyframe-based timeline (see Figure 7). Using the timeline, you indicate to Swift 3D what your scene should look like at various snapshots in time and its powerful tweening system will figure out the details for you.

Figure 7

Figure 7 Swift 3D’s animation timeline

Advanced Animation Tools

Swift 3D provides more advanced animation tools through the use of an in-scene Bezier curve path editor, used to map out precise object, camera, and light animations. Link both cameras and lights to other objects using Swift 3D’s Hierarchy system so that cameras and lights can easily track objects throughout an animation.

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