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100 Things Every Designer Needs to Know About People: There's a Special Part of the Brain Just for Recognizing Faces
May 19, 2011
People recognize and react to faces on Web pages faster than anything else on the page. In this chapter from her book, Susan Weinschenk explains how understanding this concept can help you design better web pages.
13 Nifty Things About Macaw: The New Application for Designing Responsive Websites and Prototypes
Jan 20, 2015
If youโ€™ve been looking for a more visual way to build responsive websites and prototypes, itโ€™s time to check out Macaw, and the book Getting Started with Macaw. In this article, Joe Chellman looks at some of most interesting aspects, big and small, of this new web design application.
3D Modeling Basics
Jan 17, 2003
Through theory and then tutorials, Mark Giambruno introduces you to basic modeling tools and also offers suggestions for planning out the best modeling approach and developing good work habits.
8 Tasks in Flash MX
Jul 26, 2002
David Emberton walks you through eight common tasks in Flash MX that demonstrate some of the biggest reasons why you should upgrade to the new version.
A Beginner's Look At ActionScript
Dec 9, 2005
ActionScript 2.0 offers new features unavailable in the previous version. This chapter explains what ActionScript is, and how 2.0 allows for greater customization of behaviors and scripts for Macromedia Flash animations.
A C++ Flyweight Pattern for IT Management
May 26, 2006
Mother Nature likes object-oriented development! C++ programmers often can't afford the luxury of creating a universe of objects; our platforms are intrinsically limited. However, the flyweight design pattern provides an elegant means of sharing objects, with a small price in terms of storage and retrieval. Stephen Morris describes C++ code that uses the flyweight design pattern to solve a knotty problem in networking.
A Case for Web Storytelling
Jan 25, 2002
In our attention to style and technology, we often overlook a vital element in Web design: narrative voice. As Curt Cloninger points out, you can have slick style and meaty content, but without a mature narrative voice, your site will fail.
A Complete(-ish) Login System Using jQuery
Nov 23, 2011
A login system is a fundamental part of many websites. Requiring only a simple HTML form and a backend script, this feature can readily be improved using Ajax, and is easy enough to do with the jQuery framework. In this article, Larry Ullman explains how to create a complete(-ish) and fully reliable jQuery-enabled login system.
A Critical Look at Flash MX
Jun 14, 2002
Venture beyond regular software reviews and get some practical advice on what Flash MX has to offer you. David Emberton cuts through the "marketese" to discover the real Flash 6.0.
A Java Programmer's Introduction to Objective-C: Memory Management
Sep 23, 2005
Developers continue to debate the question of memory management solutions. Which is best? Although Objective-C's retain/release runs smoother and faster than Java's garbage collection, it places a much larger burden on the developer and introduces a much larger risk of memory leaks. In the first of a series of articles that detail the important differences between Java and Objective-C, Marcus Zarra compares and contrasts memory management in Java and Cocoa/Objective-C.
A jQuery Reading List by Jay Blanchard
Jan 26, 2012
Jay Blanchard shares a few of his favorite jQuery books.
A Project Guide to UX Design: Project Objectives and Approach
Mar 21, 2009
This chapter talks about forming project objectives and offers some questions that will help you as a UX designer solidify those goals. Also learn some common project approaches (or methodologies) and how they may influence the way you work.
A Usability Review of Drugstore.com's Homepage
Nov 9, 2001
Jakob Nielsen and Marie Tahir analyze and critique Drugstore.com's homepage.
A Visit from the Email Doctor
Feb 1, 2001
by Adam Engst, author of Eudora 4.2 for Windows and Macintosh: Visual QuickStart Guide
Accessibility for All
Feb 21, 2003
In this article, New Riders author Lynda Weinman helps you follow government guidelines and practical guidelines to make your sites usable for everyone who visits.
Achieving and Enhancing Gameplay in Game Design
Jan 23, 2004
In this excerpt from their book, "Game Architecture and Design," Andrew Rollings and Dave Morris examine gameplay—what it means, how to achieve it, and how to enhance it.
ActionScript 2.0: A Real Programming Language
Dec 19, 2003
Matthew David illustrates how ActionScript 2.0, the new name for the new version of ActionScript, improves significantly over its predecessor.
ActionScript 3.0 and Math
Aug 10, 2011
In this chapter, you'll learn all the basic arithmetic operators that you'll use in ActionScript. Also, there are some convenient shortcuts to make working with math easier that you'll cover as well.
ActionScript Prototyping and Inheritance
Sep 2, 2001
David Emberton introduces some advanced ActionScript techniques for using and building object-oriented programs.
ActionScripting for Designers: Controlling Audio
Feb 23, 2007
In this article, James Gonzalez sets you up to practice creating and using some important ActionScript components including functions and Sound objects. You will learn how to create a custom sound object to control the volume of an audio file playing, not from a timeline, but from within the library.

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