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ActionScript 3.0 and Math
Aug 10, 2011
In this chapter, you'll learn all the basic arithmetic operators that you'll use in ActionScript. Also, there are some convenient shortcuts to make working with math easier that you'll cover as well.
ActionScripting for Designers: Controlling Audio
Feb 23, 2007
In this article, James Gonzalez sets you up to practice creating and using some important ActionScript components including functions and Sound objects. You will learn how to create a custom sound object to control the volume of an audio file playing, not from a timeline, but from within the library.
Building a Table Class in ActionScript 2.0
Mar 16, 2007
Bront Davis says that it's not as complicated as you may think to display tabular HTML data in a Flash application. Working with ActionScript and XPath, this article examines a custom class for presenting HTML-based table data in Flash.
Flash ActionScripting for Designers: Controlling Independent Timelines
Jan 19, 2007
Flash can run multiple movie clip and SWF Timelines simultaneously. It is often useful to get these various Timelines working together with one Timeline controlling some or all of the others with ActionScript. This communication is achieved through the use of target paths. In this article, author James Gonzalez reviews this important concept through the use of examples containing working target path scripts.
Flash ActionScripting for Designers: Controlling Timeline Playback
Jan 12, 2007
In Flash, once a movie starts, it plays in its entirety until it either reaches the last frame of the last scene on the Timeline, or it is instructed otherwise. The only way to instruct Flash is through the use of ActionScript. Author James Gonzalez reviews the basic scripts you must learn to direct Flash to execute basic but critical project functions.
Flash ActionScripting for Designers: Scripting a Telescoping Menu
Feb 9, 2007
Flash is a great tool for creating animated menus and other navigation elements. James Gonzalez shows you how to use ActionScript to create a compact telescoping menu system that saves valuable screen real estate yet still provides one-click access to many pages of your web site.
Flash ActionScripting for Designers: Taking the Mystery Out of ActionScript
Dec 15, 2006
To really get the most out of Flash, you need to learn and use ActionScript. Read this concise ActionScript primer by author James Gonzalez to start taking the mystery out of this versatile and powerful web technology.
From Flash to Flex: Creating ActionScript Components for Flex
Jul 27, 2007
Kris Hadlock explains how to create an ActionScript component for Flex by using XML as a data source to offer reusability in your Flex applications.
From Flash to Flex: Integrating ActionScript with MXML
Jun 8, 2007
Are you familiar with Flash and interested in making a move to Flex? This article is for you. It will show you the differences between the two applications and how to make a smooth transition. In this first article of a multipart series, "From Flash to Flex," Kris Hadlock shows you how to begin creating your first Flex application by integrating ActionScript with MXML.
From Flash to Flex: Moving to ActionScript 3
Jul 6, 2007
In his second article from the Flash to Flex series, which focuses on helping you migrate your work environment from Flash to Flex by learning the differences between and comparing the two applications, Kris Hadlock shows you all you need to know to get started using ActionScript 3. In this article you’ll learn how to create packages and classes and incorporate them into a Flex project.
Something's Different: Tips for Making a Painless Migration to ActionScript 3
Sep 5, 2008
Got a few problems with ActionScript 3? Author Kris Hadlock has solutions. He even supplies the code you need to put the solutions right to work. He's a full-service author, that Kris Hadlock.
Using Functions, Properties, and Keywords in ActionScript 3
Aug 11, 2008
In this sample chapter, author Kris Hadlock explains the differences between function arguments and the new ... (rest) keyword, attribute keywords such as public and private, and the new protected keyword, as well as how to define constants.