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Author Talk: Jefferson Graham on Video Nation: A DIY Guide to Planning, Shooting, and Sharing Great Video
By Nancy Aldrich-Ruenzel, Jefferson Graham
Oct 30, 2012
Peachpit Publisher Nancy Aldrich-Ruenzel interviews USA Today Talking Tech host Jefferson Graham about his new book " Video Nation: A DIY guide to planning, shooting, and sharing great video." Jefferson shares information about equipment, lighting, sound and other ideas on how to create great video.
Tagging Clips to Places and Events in Premiere Elements 11
By Adobe Creative Team
Sep 29, 2012
Learn how to tag clips to places and events in Premiere Elements 11.
Game Mechanics: How to Design an Internal Economy for Your Game
By Joris Dormans, Ernest Adams
Aug 15, 2012
Internal economy is one kind of mechanic you might find in a game. Designing a game's economy is the core of the game designer’s trade: You craft mechanics to create a game system that is fun and challenging to interact with. Ernest Adams and Joris Dormans, authors of Game Mechanics: Advanced Game Design, explain how to do it.
Final Cut Pro X Advanced Editing: Working with Sound
By Michael Wohl, Mark Spencer, Alexis Van Hurkman
May 29, 2012
Final Cut Pro X contains an impressive number of ways to improve your video’s sound. It has tools to set the audio levels to a uniform, accurate volume; multiple methods to create audio fades and four fade styles; intuitive controls for panning sound between speakers, in both stereo and surround sound environments; and much more. Learn how to work with sounds in Final Cut Pro X in this chapter from Apple Pro Training Series: Final Cut Pro X Advanced Editing.
Using the New Warp Stabilizer in Adobe After Effects CS6
By Adobe Creative Team
Apr 23, 2012
In this excerpt from Adobe After Effects CS6 Classroom in a Book, you will learn how to use the Warp Stabilizer to stabilize a handheld camera shot and to track one object to another in an image so that their motion is synchronized. Then you will use corner-pinning to track an object with perspective. Finally, you will explore some of the high-end digital effects available in After Effects CS6: a particle system generator and the Timewarp effect.
A Filmmaker’s Reading, Listening, and Viewing List by Norman Hollyn
By Norman Hollyn
Apr 19, 2012
Norman Hollyn, long-time film and music editor, writer, consultant and Professor and Editing Track Head at the USC School of Cinematic Arts, offers a list of his favorite resources for producing, directing, editing, sound, music, cinematography and production design.
Keying and Compositing Green Screen Footage in Adobe Premiere Pro CS6
By Adobe Creative Team
Apr 13, 2012
This excerpt explains how to convincingly insert a subject recorded in front of a green (or blue) background into a scene, thereby creating the illusion to the viewer that the subject is actually part of that scene.
Stabilizing Footage with the Warp Stabilizer in Adobe Premiere Pro CS6
By Adobe Creative Team
Apr 13, 2012
The Warp Stabilizer, introduced in Adobe After Effects CS5.5 and now available in Adobe Premiere Pro CS6, is an incredibly advanced stabilization tool that can make shaky footage look as if it was recorded with a sophisticated camera rig.
Monitoring Footage in Adobe Premiere Pro CS6
By Adobe Creative Team
Apr 12, 2012
This excerpt covers ways of performing common tasks such as playing video clips, including a new browsing feature in Premiere Pro CS6 called hover scrub, and other key topics such as essential playback controls and customizing your monitors.
Setting Up a Project in Adobe Premiere Pro CS6
By Adobe Creative Team
Apr 12, 2012
This excerpt walks you through how to set up a project in Adobe Premiere Pro CS6, including choosing project settings, rendering and playback settings, video and audio display settings, and capture format settings; creating scratch disks; using sequence presets; and customizing sequence settings.
Touring the Adobe Premiere Pro CS6 Interface
By Adobe Creative Team
Apr 12, 2012
To make it easier to configure the user interface, Premiere Pro offers workspaces. Workspaces quickly configure the various panels and tools on-screen in ways that are helpful for particular activities, such as editing, special effects work, or audio mixing. This excerpt walks you through the workspace layout, customizing your workspace, and setting up preferences.
Using Markers in Adobe Premiere Pro CS6
By Adobe Creative Team
Apr 12, 2012
This excerpt explains how you can mark clips with comments and flag up areas of interest for later using markers, and explains how to use sequence markers, clip markers, and interactive markers.
Managing Media in Final Cut Pro X
By Larry Jordan
Feb 22, 2012
Unlike any other editing system, Final Cut Pro X is designed from the ground up to work with tapeless media, which is media recorded to cards and hard disks, not videotape. Managing this media is what this chapter is all about.
Editing DSLR Video with Final Cut Pro X: Organizing Your Media
By Richard Harrington, Robbie Carman, Abba Shapiro
Feb 8, 2012
Final Cut Pro X has several tools that let you sort, sift, filter, and find the perfect shot. You can use embedded metadata as well as attach powerful keywords to improve your ability to locate the perfect shot. In this chapter you'll learn the many ways to organize your media.
Final Cut Pro X: Visual QuickStart Guide: Marking Clips
By Lisa Brenneis, Michael Wohl
Jan 19, 2012
This chapter will cover different ways of identifying, selecting, and highlighting bits of clips in Final Cut Pro X.
Author Interview: Lisa Brenneis and Michael Wohl
By Lisa Brenneis, Michael Wohl
Dec 7, 2011
Hot on the heels of the release of their new book, Final Cut Pro X Visual QuickStart Guide, expert authors, filmmakers and teachers Lisa Brenneis and Michael Wohl sat down with us to discuss Final Cut Pro and a few more things besides!
Apple Pro Training Series: Motion 5: Animating with Keyframes
By Mark Spencer
Dec 2, 2011
In this lesson, you’ll open the stage project and animate the curtains using keyframes to compare that method to animating with behaviors. You’ll also experiment with interpolation types and adjusting keyframe Bezier handles. We’ll then set and adjust keyframes in the Rockumentary project to animate multiple layers to form a composition.
Apple Pro Video Series: Final Cut Pro X: Import
By Steve Martin
Oct 27, 2011
Steve Martin discusses the three main paths for ingesting media into Final Cut Pro X: importing from a camera (file- and tape-based), importing files, and importing from iMovie.
Apple Pro Training Series: Final Cut Pro X: Building the Rough Cut
By Diana Weynand
Oct 20, 2011
In this lesson you’ll build a rough cut using the source media you’ve imported. To begin, you will create a new project, and mark clips you’ve placed in Keyword Collections. Then, you’ll choose your Favorite clips and edit them into the project to create a primary storyline.
Adobe Premiere Elements 10 Classroom in a Book: Getting Ready to Edit
By Adobe Creative Team
Sep 28, 2011
Learn how to create a project, set relevant user preferences, and configure the interface to your liking.

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