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Usability

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"The Best Design Advice I Ever Got" with Giles Colborne
By Giles Colborne
Nov 6, 2012
Giles Colborne, author of Simple and Useable Web, Mobile, and Interaction Design, recalls an important book that shaped his career early on and reminds us that communicating effectively, above all else, should be the goal of great design.
"The Best Design Advice I Ever Got" with Jakob Nielsen
By Jakob Nielsen
Sep 25, 2012
Jakob Nielsen, coauthor of Mobile Usability, reminds us that anything you think is easy or good might be terrible for the target audience.
“Brown Paper and String” Moments
Nov 13, 2006
100 Things Every Designer Needs to Know About People: There's a Special Part of the Brain Just for Recognizing Faces
By Susan Weinschenk
May 19, 2011
People recognize and react to faces on Web pages faster than anything else on the page. In this chapter from her book, Susan Weinschenk explains how understanding this concept can help you design better web pages.
13 Nifty Things About Macaw: The New Application for Designing Responsive Websites and Prototypes
By Joe Chellman
Jan 20, 2015
If you’ve been looking for a more visual way to build responsive websites and prototypes, it’s time to check out Macaw, and the book Getting Started with Macaw. In this article, Joe Chellman looks at some of most interesting aspects, big and small, of this new web design application.
A Beginner's Look At ActionScript
By Joey Lott, Jen deHaan, Peter deHaan
Dec 9, 2005
ActionScript 2.0 offers new features unavailable in the previous version. This chapter explains what ActionScript is, and how 2.0 allows for greater customization of behaviors and scripts for Macromedia Flash animations.
A Case for Web Storytelling
By Curt Cloninger
Jan 25, 2002
In our attention to style and technology, we often overlook a vital element in Web design: narrative voice. As Curt Cloninger points out, you can have slick style and meaty content, but without a mature narrative voice, your site will fail.
A Project Guide to UX Design: Project Objectives and Approach
By Russ Unger, Carolyn Chandler
Mar 21, 2009
This chapter talks about forming project objectives and offers some questions that will help you as a UX designer solidify those goals. Also learn some common project approaches (or methodologies) and how they may influence the way you work.
A Usability Review of Drugstore.com's Homepage
By Jakob Nielsen, Marie Tahir
Nov 9, 2001
Jakob Nielsen and Marie Tahir analyze and critique Drugstore.com's homepage.
Accessibility for All
By Lynda Weinman
Feb 21, 2003
In this article, New Riders author Lynda Weinman helps you follow government guidelines and practical guidelines to make your sites usable for everyone who visits.
Adaptive Web Design: Designing Experiences for People
By Aaron Gustafson
Jan 7, 2016
A website built following the philosophy of progressive enhancement will be usable by anyone on any device, using any browser. It all begins with embracing the concept of experience as a continuum, as Aaron Gustafson explains in this chapter from Adaptive Web Design: Crafting Rich Experiences with Progressive Enhancement, 2nd Edition.
Add Dynamic Time and Date Stamps in GoLive 6
By Jay Bain, Caleb John Clark, Rob Keniger, Gregory Knab, Paul Vachier
Apr 19, 2002
In this project, Paul Vachier, author of GoLive 6 Magic, shows you how to utilize two of GoLive 6's new actions to place customized time and date stamps on your web pages.
Adding Text to Your Pages in Adobe Dreamweaver CS6
By Tom Negrino, Dori Smith
Aug 22, 2012
In this chapter, you'll learn how to get text onto your page and apply structure using headings and lists. You'll also learn how to use basic HTML text styles to change the look of your text.
Adobe Flash Catalyst: A Designer's Ticket to the Interactive World
By Andrew Faulkner
Jun 1, 2009
Andrew Faulkner and his team at afstudio have been designing with Adobe products for decades. Though they're quite comfortable with Adobe Illustrator and Adobe Photoshop, they have had to look to professional programmers for help with creating Adobe Flash presentations for online projects. Now that he has had the chance to scope out the Adobe Flash Catalyst beta, however, Andrew is excited about the power that this new Adobe program will put into the designer's hands.
Adventures in Experience Design: Splatter!
By Carolyn Chandler, Anna van Slee
Jan 2, 2014
Learn the language of your eyes. Solve a problem for bald heads. Redesign your bedroom. Dissect a corpse. Paper a wall with ideas.
Aesthetics: Enjoy the Ride
By Maggie Macnab
Oct 19, 2011
Fundamental pieces of "memory" are embedded from the earliest experience of your ancestors and from your personal experiences collected during the first years of life. These experiences join with the unique composite of your genes to give you an individual perspective of beauty, teach you how to assess and respond, and advise you on how to make decisions based on what you believe to be right or wrong. This chapter will help you remember what you already know.
All Links Are Not Created Equal: How to Make Online Lists Easier to Read
By Robert Hoekman
Jun 16, 2008
How do you make the Web look old? Why would you want to? Designing the Moment author Robert Hoekman shows how making links look their age can help readers more easily find what they're looking for in a list.
An Interview with Jesse James Garrett
By Russ Unger, Jesse James Garrett
Dec 21, 2010
Russ Unger interviews Jesse James Garrett about the new edition of The Elements of User Experience, what's changed since the first edition was released in 2002, why client work is still important to him, and the relationship between UX and the video game industry.
An Interview with Tim Kadlec on Responsive Design
By Tim Kadlec, Mat Marquis
Sep 6, 2012
Mat Marquis talks with Tim Kadlec, author of Implementing Responsive Design: Building Sites for an Anywhere, Everywhere Web, about what makes a web design 'responsive,' how some responsive sites develop bloat, and why his hair is so luxuriously soft.
Animal, Vegetable, or Mineral? Steve Krug on Why Users Like Mindless Choices
By Steve Krug
Jan 27, 2014
We face choices all the time on the Web. Steve Krug explains that making those choices mindless is one of the most important things you can do to make a site easy to use.

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