- [digital] Directing - Types of Shots
- Feb 28, 2003
- Directing in the digital environment involves significant camera work. Dan Ablan explains what types of shots to use in different situations.
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- Animating Dialogue
- Oct 5, 2001
- During normal speech, dozens of different mouth shapes are made. Animators usually boil these down to a handful of standard shapes. George Maestri covers the eight basic mouth positions necessary for effective dialogue animation.
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- Animating Four-Legged Mammals
- Aug 13, 2001
- Most animators will need to bring a four-legged creature to life at some point in their careers. Animation expert George Maestri shows you how to breathe life into your creations.
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- Animating Realistic Cloth
- Oct 5, 2001
- Cloth can be tough to simulate correctly because of its multiple properties. George Maestri offers some tips on making the process easier.
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- Animating Reptiles and Snakes
- Aug 13, 2001
- Unlike mammals, which primarily use their legs, snakes and reptiles use their bodies and spines for movement. Animation expert George Maestri demonstrates how to animate this reptilian movement realistically.
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- Animation for Games
- Aug 13, 2001
- Animating for games requires both knowing your game platform and using certain techniques for making your animation realistic yet playable. In this article, George Maestri offers a behind-the-scenes look at animating characters for gaming.
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- Combining 3D and 2D Images
- Mar 9, 2001
- Janet Ashford and John Odam show you how to combine a rendered 3D image with the scan of a photograph.
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- Controlling Exposure Using Histograms
- Aug 13, 2001
- When you work in 3D graphics, it is up to you to simulate the results of a real camera’s exposure settings. In this article New Rider's author Jeremy Birn teaches you how to use a histogram to control exposure.
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- Creating a Photorealistic Chimp
- May 1, 2002
- Graham McKenna investigates different approaches to modeling, texturing, and fur shader technology as he goes “ape” with his latest digital creation.
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- Digital Acting
- Oct 12, 2001
- Bringing your character to life means being able to think and breathe like your character – essentially, understanding the techniques of acting. In this article, George Maestri teaches a crash course in acting for the animator.
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- Flashy Flash On the Go: Creating Animations For Cell Phones
- Jul 20, 2007
- Adobe Ambassador Mike McHugh shows how to use Illustrator CS3—combined with Adobe’s Device Central CS3 and Flash CS3—to create animations that can be played on a cell phone. The best part? No ActionScript required.
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- Fun with Maya 4's Paint Effects
- Apr 12, 2002
- Learn how to use Maya's Paint Effects feature to add visually impressive effects to your 3D art.
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- How to Create Realistic 3D Shadows
- Aug 18, 2006
- Setting up shadows takes just as much time and attention as setting up lights. You can think of all of your illumination as one half of your lighting design, and shadows as the other, equally important half. Shadows can add richness to the tones and shading of your image, tie elements together, and improve your composition. Besides their artistic importance, rendering shadows is a key technical area to master. This chapter will explore both the visual and the technical sides of shadows and occlusion in 3D graphics.
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- Lighting Effects in 3D Max 6
- May 7, 2004
- The best lighting effects are achieved by artists who make themselves students of nature. Artists who study scene painting, drawing, photography, and cinematography develop sensitivity, awareness, and a practiced eye. This chapter outlines the light sources available in 3ds max and how to control them.
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- Lighting Your Imagery
- Aug 13, 2001
- Lighting can ruin the best 3D scenes when not done correctly. In this article, New Rider's author Jeremy Birn previews several lighting sources and teaches you to use them to your advantage.
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- Making Your 3ds max Projects Beautiful
- Apr 16, 2004
- No Editor
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- Nonlinear Animation
- Oct 12, 2001
- One of the biggest recent advances in animation is nonlinear animation (NLA), which allows animators to think and create above the level of the keyframe. George Maestri looks at the nuances of NLA in this article.
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- Particle Effects in 3ds max 4
- Apr 19, 2002
- Kim Lee explains particle classes and parameters common to each particle system, and then puts those concepts into practice with a sample project.
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- Posing Digital Characters
- Aug 13, 2001
- Whether you animate with pencils, clay, or pixels, you need a strong foundation in animation fundamentals. In this article, George Maestri teaches you about posing your characters, be they people or otherwise-inanimate objects.
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- Real World Google SketchUp: Importing SketchUp Files
- Feb 22, 2010
- In this chapter Mike Tadros helps you find what you need quickly with targeted searches and explain your options for pulling models into an existing project.
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