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ActionScript Prototyping and Inheritance
By David Emberton
Sep 2, 2001
David Emberton introduces some advanced ActionScript techniques for using and building object-oriented programs.
ActionScripting for Designers: Controlling Audio
By James Gonzalez
Feb 23, 2007
In this article, James Gonzalez sets you up to practice creating and using some important ActionScript components including functions and Sound objects. You will learn how to create a custom sound object to control the volume of an audio file playing, not from a timeline, but from within the library.
ActionScripting for Designers: Creating Animated Pull-down Menus
By James Gonzalez
Jan 26, 2007
Continuing his series of articles on ActionScript for designers, James Gonzalez shows you how to combine several of the simple ActionScript techniques to create a semi-transparent, animated pull-down menu.
Add and Style Text
Dec 29, 2006
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Add and Style Text
Nov 3, 2006
Add Style and Text to Your Flash Web Site
By David Morris
Sep 16, 2005
Making your first Flash Web site? Author David Morris shows you just what you need to know to add and style text using full-color illustrations so you can follow along with the step-by-step instructions easily. Read on to learn how to add a single line of text, create fixed-width text, change a text box, add an e-mail link, and add graphic text. Perfect for beginners!
Adding Graphics and Text in Flash MX
By Chrissy Rey
Jun 14, 2002
Flash provides multiple tools to let you precisely control the placement of elements, including rulers, guides, panels, and the Property inspector. In this lesson, you'll learn to use all of these.
Adding Sound, Shockwave, and Flash Files
By J. Tarin Towers
May 25, 2001
Dreamweaver makes it easy to insert the code for multimedia objects such as audio, video, and animation onto your pages. This article, from Dreamweaver 3: Visual QuickStart Guide, shows how you can turn your web pages into multimedia showcases.
Adobe Flash CS6 Classroom in a Book: Creating a Home Button with Code Snippets
By Adobe Creative Team
May 30, 2012
In this excerpt from Adobe Flash Professional CS6 Classroom in a Book, you'll learn to use the Code Snippets panel to add ActionScript to your project.
Adobe Flash CS6 Classroom in a Book: Publishing for a Mobile Device
By Adobe Creative Team
Apr 23, 2012
Learn how to publish Flash content for mobile devices running on Android or on Appleโ€™s iOS using the mobile device simulator available with Adobe Flash Professional CS6.
Adobe® Flash® Catalyst™ CS5 - A Smart Choice for Web Designers
By Scott Tapley
Apr 19, 2010
Using Flash Catalyst, designers can publish working Flex applications without writing a single line of code. Scott Tapley takes a look at ten features and benefits that make Adobe Flash Catalyst CS5 a smart choice for anyone who produces interactive content for the web or desktop.
Adobe® Flash® Catalyst™ CS5 Classroom in a Book: Preparing a Design Document
By Adobe Creative Team
Apr 14, 2010
The way you approach the design and organization of your artwork has a significant impact on the structure of the project in Flash Catalyst and the underlying code. This excerpt from Adobe® Flash® Catalyst™ CS5 Classroom in a Book will help protect the integrity of your design and minimize re-working or re-structuring assets after bringing them into Flash Catalyst.
Adobe® Flash® Professional CS5 Classroom in a Book: Creating Symbols
By Adobe Creative Team
Apr 14, 2010
In this lesson, you will select the different parts of the imported Illustrator graphic, and then convert the various pieces to symbols.
Advanced Buttons and Event Handling
Jun 18, 2007
Advanced Buttons and Event Handling in Adobe Flash CS5
By Russell Chun
Oct 7, 2010
This chapter introduces events, listeners, and functions used to respond to events. Next, it explores the simplest class for creating interactivity: the SimpleButton class.
Advanced Buttons and Event Handling in Flash CS4
By Russell Chun
Apr 1, 2009
Events form the basis of interactivity. This chapter introduces events, event handling, and advanced buttons in Flash CS4.
An Introduction to 3D in Flash
By Chris Florio
Apr 13, 2011
One of the main reasons that the Flash platform has remained as popular as it has for so long is that Flash has continuously evolved to meet the demands of its audience. In the first of a series of articles on using 3D in Flash applications, Chris Florio, contributor to ActionScript 3.0 for Flash Professional CS5 Classroom in a Book, shows how to use 3D features (and limitations) that currently exist in Flash Professional CS5 and in Flash Player 10 using both the Flash interface and ActionScript.
An Introduction to Using Code Snippets in Flash CS5
By Chris Florio
Nov 30, 2010
Chris Florio introduces the new Code Snippets feature in Flash CS5. This article shows how to add rich interactivity to Flash projects without writing any code, as well as how to modify the code snippets that Flash creates to customize your interactivity without a mastery of programming syntax.
Animating a Logotype in Flash MX
By Brad Kozak
Dec 13, 2002
This lesson takes a previously created logo and animates it using Macromedia Flash MX.
Animating Shapes with Shape Tweens in Adobe Flash Professional CC (2014 release)
By Russell Chun
Jul 18, 2014
You’ll start the lesson by viewing the animated logo that you’ll create as you learn about shape tweens and masks in Flash, in this chapter from Adobe Flash Professional CC Classroom in a Book (2014 release).

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