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Mark Adams has been doing 3D modeling on computers for 20 years. He began CG work while working in the Detroit area as a draftsman (after leaving behind the crazy idea of being a lawyer). He had seen Robert Abel's work and leapt at the chance to get into the same field when his firm considered a CAD system purchase. Over the next decade, Mark spent four years each at Intergraph and Alias, primarily as an applications engineer, learning, demonstrating, supporting, and tackling the problems du jour of customers. In 1994, he received a call from Pixar, which brought him to California to work on Toy Story. He has since been working there as a TD on each of Pixar's feature films (plus some CD-ROMs and commercials), mainly as an Alias modeler. A full-time Alias user since 1988, Mark now uses Maya daily for his modeling needs. He recently finished work on Pixar's fifth and latest film, Finding Nemo.
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