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Giving Voice to the Creative Community
The project: Design a logo for our DesignThink blog. Two sizes needed: 250 x 250 pixels and 75 x 75 pixels.
Suppose you want to use ActionScript to manipulate a symbol that is nested inside another symbol. For example, imagine you have an instance of a symbol named menuHolder on Stage, and inside menuHolder, there is an instance of a symbol named menuItem.
One of the great strengths of the SWF file format (the Flash output format) is its compact size. The SWF file format is one of the best ways to deliver a multimedia experience over a reasonably small bandwidth. Keeping your file size as small as possible ensures that your viewers will have a minimal wait time before seeing your work.
Did you know that bitmaps (jpgs, pngs, gifs, tiffs) can be used to fill shapes in Flash? When a bitmap is used for a fill, the shape containing the fill acts as a mask.
To faciliate easy editing of your Flash file, it's a good rule of thumb to place each asset on its own layer. This is especially true if you plan to animate or tween any of the assets (since only one item can be tweened per layer). However, there are many occasions when it is sensible to create your artwork on a single layer.
All animation is rooted in motion. When an object moves, it generally goes through 2 types of motion: ballistic and honing.
When we started our careers in graphic design, only people involved in the design and publishing professions knew the names of fonts. Fast forward approximately four decades: almost everyone has a better type collection than our local typographers had, and now we're buried up to here (hand on forehead) with Helvetica.
Releasing your creation to the world.
There are several ways you can publish a movie for sharing with others. The method you choose depends on who you want to see it and what their viewing capabilities are.
Assembling the pieces of the story.
If you stuck to the shot list you created in step 2 and acquired all the video you need in step 3, you should be ready to tackle the next step, which is to assemble video clips into a rough cut of your story. This is where you get to try out your non-linear editing skills and test your knowledge of your video editing software.
The purpose of this article is not to explain how to edit video with your software of choice—or mine, for that matter. Instead, I’ll explain the kinds of things you should be thinking about and doing as you assemble the clips.
Shooting is the process of gathering the building blocks for your movie.
With shot list in hand, and all your other preliminary planning in mind, you’re ready to shoot or acquire the video footage. As you might imagine, this is a critical part of the movie-making process. Your movie can only be as good as the video you build it with.
I can’t instruct you how to use your camera to shoot video. I can, however, provide you with some terms and concepts that you need to consider when shooting. I can also offer some tips for getting the job done effectively. That’s what this part of the series is all about.
So you know what you’re doing before you do it.
In Step 1, you came up with a good topic idea and learned more about it. This research should have helped you understand what your story was going to be about.