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Beginning Math and Physics for Game Programmers
- Your Price: $51.99
- List Price: $64.99
- Usually ships in 24 hours.
- Copyright 2004
- Dimensions: 7-3/8" x 9-1/8"
- Pages: 504
- Edition: 1st
- ISBN-10: 0-7357-1390-1
- ISBN-13: 978-0-7357-1390-1
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Downloadable Sample Chapter
Sample Chapter - 626 kb - Chapter 6 - Transformations
Table of Contents
Table Of Contents - 69 kb - 0735713901T.pdf
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