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Beginning Math and Physics for Game Programmers

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Beginning Math and Physics for Game Programmers


  • Your Price: $55.99
  • List Price: $69.99
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  • Copyright 2004
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 504
  • Edition: 1st
  • Book
  • ISBN-10: 0-7357-1390-1
  • ISBN-13: 978-0-7357-1390-1

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

Sample Content

Downloadable Sample Chapter

Sample Chapter - 626 kb - Chapter 6 - Transformations

Table of Contents

Table Of Contents - 69 kb - 0735713901T.pdf



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