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Developing Games in Java

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Developing Games in Java


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  • Copyright 2004
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 1008
  • Edition: 1st
  • Book
  • ISBN-10: 1-59273-005-1
  • ISBN-13: 978-1-59273-005-6

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

Sample Content

Downloadable Sample Chapter

Sample Chapter - 408 kb - Chapter 12 - Path Finding

Table of Contents

Table Of Contents - 562 kb - 1592730051t.pdf


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