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Flash Animator, The

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Flash Animator, The

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Description

  • Copyright 2002
  • Edition: 1st
  • Premium Website
  • ISBN-10: 0-7357-1282-4
  • ISBN-13: 978-0-7357-1282-9

Intrigued by digital animation? Know a little bit about Macromedia Flash but are ready to take it to the next level? The Flash Animator will teach you how to create traditional-looking animations faster, cheaper, and with more delivery options. Sandro Corsaro helps you to develop a solid understanding of the principles of traditional animation, and then guides you step by step through bringing those principles to life with Flash. Topics range from creating basic ball bounces to managing complex character design, sound, and optimization issues. Interviews with numerous experts in the animation industry--complete with beautiful artwork and insights from feature-film animators and Web pioneers--are included to inspire you along your Flash animation path. Interviewees include: Iwao Takamoto, creator of Scooby Doo; Brad Abelson, Storyboard Artist, The Simpsons; Joe Shields, Joe Cartoon; Tom Winkler, Doodie.com; And many other influential animators. The CD contains all source files for the book's examples, exclusive animation files, and bonus Macromedia Flash cartoons. There is also an in-depth audio interview with Iwao Takamoto.

Sample Content

Online Sample Chapter

Drawing in Flash

Table of Contents

Introduction.
1. Introduction to Animation.
History of the Studio Process. History of Web Animation. Methods of the Web. Interview: Todd Uyeminami.

2. Basic Flash Animation Concepts.
The Timeline. Importance of Low File Size. Frame Rates and Timing. Tweening: Friend or Foe. Easing In and Easing Out. Interview: Teddy Newton.

3. Drawing in Flash.
Working with Tablets. Working with Scanned Artwork. Working with the Mouse. Flash's Drawing Tools. Design Tricks with the Pencil and Brush. Interview: Brad Ableson.

4. Reuse and Recycle.
Repetition of Shapes. Clustering. Background Design. Character Design. Interview: Tom Winkler.

5. The Magic of Motion.
Understanding Weight and Movement. Anticipation. Flexibility and Follow-Through. Staging with Clarity. Overlapping Symbols. Onion Skinning. No Substitute for Subtleties. Interview: Iwoa Takamoto.

6. Getting from Here to There.
Exaggeration. Arcs. Walk Like a Man. Run. Animals in Motion. Movie Clips. Interview: Mar Elepano.

7. Effects Animation.
Environment Effects. Replicating 3D. Creating Depth with Tweens. Glass. Interview: Joe Shields.

8. Sound.
Importing Sound. Manipulating Sound in Flash. Exporting Sound. Creating Sounds. Animating Dialogue. Interview: Russell Calabrese.

9. A New Process.
Storytelling Comes Full Circle. The Script. Strategy of Design. Expectations of the Animator and Client. Two Pioneers. Interview: Edgar Beals.

10. Broadcasting Flash Animation.
Flash Beyond the Computer Screen. Importing Video into Flash. Going Straight to Video. Timeline Rules. Reformatting an Existing Movie. Exporting Your Movie. Post-Production. Two Birds, Not One Stone. Final Thoughts. Interview: Everett Lewis.

Index.

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