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Flash MX Magic, 3rd Edition

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Flash MX Magic, 3rd Edition

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Description

  • Copyright 2002
  • Dimensions: Special (all other)
  • Pages: 320
  • Edition: 3rd
  • Book
  • ISBN-10: 0-7357-1160-7
  • ISBN-13: 978-0-7357-1160-0

Flash MX Magic follows a proud tradition of offering cutting-edge inspirational and customizable Macromedia Flash projects written by leading Flash designers and developers. Each of the 15 projects focuses on a project such as game programming, creating a poll with a dynamic database, movie-making, and e-Card creation. By giving you clear instructions, full 4-color graphical display of steps, all the code and components and an explanation of modifications, you have all the tools necessary to complete the projects and use them as a launching pad for your own sophisticated work.

New Riders is absolutely honored that so many bright stars in the Flash community collaborated to share their valuable insight on how to this all-new, third entry in the Flash Magic series. The Magic series is perfect for a multi-author book. Its non-linear design allows each chapter to stand on its own as an independent project. And with the leading Flash designers and developers authoring this book, you get the best tips and tricks from those who have proven themselves in the field.

Matthew David, Mark Baltzegar, Jim Caldwell, John Dalziel, Aria Danika, Robert Hall, Andreas Heim, Jason Krogh, Stephanie Novak and Eric Jordan, Jessica Speigel, Helen Triolo, Glenn Thomas, and Joe Tripician give you their latest insights and from-the-trenches experience with Flash MX. And the framework for the book is provided by the one and only David Emberton (of Flash 4- and Flash 5 Magic). And the artwork is designed by the best new talent in graphic design. As always, the project files are on the CD, so you can try these yourself and learn from some of the best and creatively varied minds in motion graphics.

QUICK NOTE: Flash Magic books aren't for most absolute beginners. If you're brand new to Flash, you may want to start with an entry-level book that gets you familiar with the basics of motion graphics and Flash's tools, before jumping into a Magic book. When you're ready, we promise, it'll be worth it...

Sample Content

Online Sample Chapter

Creating eCards with Flash MX

Downloadable Sample Chapter

Click below for Sample Chapter related to this title:
0735711607.pdf

Table of Contents



Introduction.

I. FUNDAMENTALS.

 1. Components.
 2. Templates and Accessibility.
 3. Preloading.

II. SCRIPTING TOOLS.

 4. Time Zones.
 5. Immersive Panorama.
 6. Boy Next Week.
 7. Sliding Tray.

III. SITE MANAGEMENT.

 8. Charts and Graphs.
 9. Audio and Bitmap.
10. eCards.

IV. ADVANCED.

11. Movie Maker.
12. Transitions.
13. Dynamic Masking.
14. Dynamic Database User Poll.
15. Programming a Game.

V. APPENDIXES.

Appendix A. Working with Video.
Appendix B. Drawing by Numbers.
Index.

Updates

Errata

Errata for the book - Updated 12/05/02 - 48 kb - Errata1607.pdf

CD-ROM fixes

Updated 09/18/02 - New files for the book:

All the files (Windows) - Updated 11/23/02 - 34.23 mb -- All_Files.zip
All the files (Mac) - Updated 11/23/02 - 46.23 mb -- All_Files.hqx

By Chapter: Chapter 1 (Windows) - Updated 09/18/02 - 351 kb -- 01_Components.zip
Chapter 1 (Mac) - Updated 09/18/02 - 351 kb -- 01_Components.hqx

Chapter 2 (Windows) - Updated 09/18/02 - 130 kb -- 02_Templates_Accessibility.zip
Chapter 2 (Mac) - Updated 09/18/02 - 130 kb -- 02_Templates_Accessibility.hqx

Chapter 3 (Windows) - Updated 09/18/02 - 3.78 mb -- 03_Preloading.zip
Chapter 3 (Mac) - Updated 09/18/02 - 3.78 mb -- 03_Preloading.hqx

Chapter 4 (Windows) - Updated 09/18/02 - 997 kb -- 04_Time_Zones.zip
Chapter 4 (Mac) - Updated 09/18/02 - 997 kb -- 04_Time_Zones.hqx

Chapter 5 (Windows) - Updated 11/23/02 - 5.73 mb -- 05_Immersive_Panorama.zip
Chapter 5 (Mac) - Updated 11/23/02 - 7.84 mb -- 05_Immersive_Panorama.hqx

Chapter 6 (Windows) - Updated 09/18/02 - 1.69 mb -- 06_Boy_Next_Week.zip
Chapter 6 (Mac) - Updated 09/18/02 - 1.69 mb -- 06_Boy_Next_Week.hqx

Chapter 7 (Windows) - Updated 09/18/02 - 1.39 mb -- 07_Sliding_Tray.zip
Chapter 7 (Mac) - Updated 09/18/02 - 1.39 mb -- 07_Sliding_Tray.hqx

Chapter 8 (Windows) - Updated 09/18/02 - 1.33 mb -- 08_Charts_Graphs.zip
Chapter 8 (Mac) - Updated 09/18/02 - 1.33 mb -- 08_Charts_Graphs.hqx

Chapter 9 (Windows) - Updated 09/18/02 - 8.39 mb -- 09_Flash_Bitmap_Audio.zip
Chapter 9 (Mac) - Updated 09/18/02 - 8.39 mb -- 09_Flash_Bitmap_Audio.hqx

Chapter 10 (Windows) - Updated 09/18/02 - 2.59 mb -- 10_ECards.zip
Chapter 10 (Mac) - Updated 09/18/02 - 2.59 mb -- 10_ECards.hqx

Chapter 11 (Windows) - Updated 09/18/02 - 3.49 mb -- 11_Movie_Maker.zip
Chapter 11 (Mac) - 3.49 mb -- 11_Movie_Maker.hqx

Chapter 12 (Windows) - Updated 09/18/02 - 561 kb -- 12_Transitions.zip
Chapter 12 (Mac) - Updated 09/18/02 - 561 kb -- 12_Transitions.hqx

Chapter 13 (Windows) - Updated 09/18/02 - 2.16 mb -- 13_Dynamic_Masking.zip
< Chapter 13 (Mac) - Updated 09/18/02 - 2.16 mb -- 13_Dynamic_Masking.hqx

Chapter 14 (Windows) - Updated 09/18/02 - 1.49 mb -- 14_Dynamic_Database.zip
Chapter 14 (Mac) - Updated 09/18/02 - 1.49 mb -- 14_Dynamic_Database.hqx

Chapter 15 (Windows) - Updated 09/18/02 - 268 kb -- 15_Game_Programming.zip
Chapter 15 (Mac) - Updated 09/18/02 - 268 kb -- 15_Game_Programming.hqx

Appendix B (Windows) - Updated 09/18/02 - 12 kb -- AppB_Drawing_by_Numbers.zip
Appendix B (Mac) - Updated 09/18/02 - 12 kb -- AppB_Drawing_by_Numbers.hqx

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