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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.
Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to:
The High Concept Document (44 KB .doc)
Marc Baldwin Game Design Document Outline (33 KB .doc)
Pitch Document Template (47 KB .doc)
Chris Taylor Game Design Document Template (90 KB .doc)
The Game Treatment Document (56 KB .doc)
The instructor's manual that accompanies this book includes teaching notes, projects, and exercises. It can be accessed from the Pearson Higher Education website.
THE ELEMENTS OF GAME DESIGN
1 Games and Video Games
2 Design Components and Processes
3 Game Concepts
4 Game Worlds
5 Creative and Expressive Play
6 Character Development
7 Storytelling and Narrative
8 User Interfaces
10 Core Mechanics
11 Game Balancing
12 General Principles of Level Design
THE GENRES OF GAMES
13 Action Games
14 Strategy Games
16 Sports Games
17 Vehicle Simulations
18 Construction and Management Simulations
19 Adventure Games
20 Artifi cial Life and Puzzle Games
21 Online Gaming
A Designing to Appeal to Particular