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Maya 5 Fundamentals

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Product Author Bios

Garry Lewis is a 3D artist, specializing in building large-scale environments. As a graduate of Kansas State University in interior architecture and product design, his last three years in the program were devoted to the study of 3D animation. He started as a 3D artist for Heilein Schrock Architects in Kansas City, building sports stadiums and large-venue commercial projects. He later moved to Los Angeles, where he worked as a freelance artist and consultant for Knoll Furniture company. He later joined forces with Digital Firepower to create fantasy environments for the film Dungeons and Dragons. Garry then became the 3D project manager for Fearless Eye Animation Studio. His projects include work with Sprint, KC Speedway, Missouri University, and other local and national companies. He is currently working near Atlanta, Georgia, on a completely 3D animated feature film. Garry can be contacted at glewis@me3d.tv.

Jim Lammers is an animator, instructor, and reseller of Maya based in Kansas City, Missouri. A graduate of the University of Missouri's Electrical Engineering program, he switched to freelance animation within a few years of graduation and formed his company, Trinity Animation, in 1992. Since then, Jim has combined animation production with training and 3D software sales. Trinity Animation's web site is a popular source worldwide for 3D software and related tools. Jim coordinates an active animation user's group in Kansas City and continues to produce animation. He created 3D effects for the Sony/TriStar film Starship Troopers in 1997 under renowned Hollywood effects veteran, Peter Kuran, and his company, VCE. Jim's other past animation work includes visualization projects for clients such as Nestle, McDonald's, and Butler Manufacturing. Jim can be reached at jim@trinity3d.com.

With the powerful 3D modeling program Maya 5, you're limited only by your own imagination. To set it free, look no further than this indispensable guide! In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troopers) takes you from a review of 3D fundamentals to full-blown Maya 5 content creation. In the process you'll learn about Maya's interface and tools; modeling with NURBS and polygons; applying materials and textures; rendering stills and animations; using particle systems, dynamics, and paint effects; and more. By detailing not just how Maya works but the 3D principles and fundamentals that guide its use, this volume will have your creating brave new worlds of your own in no time. Also included is complete coverage of all of Maya 5's new features, including improved rendering options and never-before-seen atmospheric effects made possible by extensions to Maya Fluid Effects. A companion CD includes video-captured movies that walk you through every tutorial in the book.

Customer Reviews

3 of 3 people found the following review helpful
3.0 out of 5 stars Not my first choice for learning Maya, January 3, 2005
Amazon Verified Purchase(What's this?)
This review is from: Maya 5 Fundamentals (Paperback)
To start I'll let you know I own Maya Fundamentals 4.5, 5.0, and Learning Maya 5: Foundation books. I only bought the Foundation book because it was required for a college course I took.

I recommend 4.5 book over the 5.0 for two reasons:

1. The CD is much better, in that the lessons are a playback resolution of 800 x 600. The 5.0 is higher and thus "fuzzier" and harder to read when exact numbers are given for tutorials and you pause to make sure you have exact coordinates.

2. The lessons do not flow as well, in my opinion, in 5.0. For example, there is an instructional error in extruding a surface in chapter five in the first lesson. If I was totally green to computer graphics, I'd have not figured it out. The first tutorial you need to extrude the face on the "Y" not on the "Z" axis as intructed in print. (Yeah, it's kind of a "duh" moment.)

I do like the tutorial covered on Polygons in Chapter 5. I think the demonstration of using the... Read more
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3 of 3 people found the following review helpful
1.0 out of 5 stars look elsewhere, February 28, 2004
By A Customer
This review is from: Maya 5 Fundamentals (Paperback)
First off, the reason I bought the book is because it's required text for a Maya class I'm taking and the instructors decided on this book before it's release - big mistake! This book is loaded with inaccurate, vague or mislabeled information and the DVD isn't much better, in one of the DVD tutorials the instructor stops and backtracks several times because his "script" is off. Please save yourself the complete frustration if you are learning Maya, and look elsewhere for something more helpful.
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7 of 9 people found the following review helpful
1.0 out of 5 stars Buy it for the DVD not the text, February 8, 2004
By 
william lombardo (new york city, ny USA) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Maya 5 Fundamentals (Paperback)
Buy this book for the DVD not the text. I have read many books written about Maya and this is the worst. It fails for two or three reasons the first being cheap production values. Trying to follow the tutorials is like finding a white duck in a snow storm. You are supposed to follow the intricate instructions by looking at example screen captures from the actual program. The printing is so flat in contrast that trying to figure out what the authors are referring to is impossible in many examples.
The second reason for this not so positive review is that the authors instruct you on how to re-create the tutorials from a very non intuitive approach. You are to type numbers in fields to get the desired affects in the tutorial. I found myself more curious how they came up with the numbers as that would have given me more useful information than plugging in abstract ( as far as the reader is concerned) numbers. It was like following a food recipe exactly word for word only to find... Read more
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Online Sample Chapter

Maya 5 Paint Effects

Table of Contents



Introduction.

I. A QUICK-START GUIDE TO MAYA.

1. Pre-Maya: A Primer.

In This Chapter. Color Basics. Image Composition. Lighting 101. Cameras and Perspective. Computer Graphics Primer. Going Further. Summary.

2. A Tour of Maya.

In This Chapter. Maya Overview. The Maya Interface. The Hotbox. Summary.

3. Maya Interaction.

In This Chapter. Creating Objects. Selecting Objects. Transforming Objects. Duplicating Objects. Deleting Objects. Pivot Points. Temporary Snapping. Hierarchy. Displaying Objects. Summary.

4. Diving In: Your First Animation.

In This Chapter. Starting a New Project. Creating Scene Elements for Your Project. Summary.

II. MAYA BASICS.

5. Modeling with Polygons.

In This Chapter. Customizing the Interface and Loading Hotkeys. Sculpting with Polygons. Building a Lobby Entrance Interior. Summary.

6. Polygon Character and Subdivision Surfaces Modeling.

In This Chapter. Modeling a Human Head. Summary.

7. More Subdivision Surfaces Modeling.

In This Chapter. Summary.

8. Modeling with NURBS.

In This Chapter. What Are NURBS? Summary.

9. Materials.

In This Chapter. Materials Overview. A Tour of Hypershade. Basic Material Types. Material Settings. Adding Basic Materials to Your Office Lobby. Texture Mapping. 3D Paint: Interactive Texturing. Bump Mapping. Summary.

10. Lighting.

In This Chapter. Why Is Lighting Important? Available Light Types in Maya. Shadows in Maya. Common Light Attributes. Summary.

11. Animation Basics.

In This Chapter. The Animation Tools and Interface. Types of Animation. Using the Graph Editor. Playblasting Your Animation. Summary.

12. Character Animation.

In This Chapter. What Is Character Animation? Creating Skeletons. Inverse Kinematics. Skinning. Animating Your Character. Building Repetitive Motion with Trax. Blend Shape Animation. Summary.

13. Cameras and Rendering.

In This Chapter. Cameras. Previewing with Playblast. Rendering an Animation. Summary.

III. GOING FURTHER WITH MAYA.

14. Paint Effects.

In This Chapter. Paint Effects Overview. Working with Strokes. Summary.

15. Particle Systems and Dynamics.

In This Chapter. Rigid-Body Dynamics. Particles. Soft-Body Dynamics. Summary.

16. Your Next Steps: Efficiency and Artistry.

In This Chapter. Why Is It Taking So Long to Render? Batch Rendering in Maya. Workflow Enhancements. Compositing. Installing Third-Party Plug-Ins, Materials, and Scripts. Creating Your Own Material Libraries. Parting Thoughts. On Techniques. On Starting a Career in Animation. Summary.

IV. APPENDIXES.

Appendix A: Maya Headstart for max Users.

Differences in Viewport Navigation. Differences in the Control Interface. Differences in Viewport Mode and Layout. Differences in Working with Objects. Differences in Creating and Editing Models. Differences in Scene Organization. Differences in Modeling Aids. Differences in Lighting. Differences in Materials. Differences in Creating Animation. Differences in Previewing and Rendering. Post Effects. Environmental Effects. Scripting. Particles and Dynamics. Import/Export from Maya to max.

Appendix B: Maya Headstart for LightWave Users.

Global Differences. Differences in Viewport Navigation. Differences in the Control Interface. Differences in Creating and Editing Models. Differences in Lighting. Differences in Materials. Differences in Creating Animation. Differences in Previewing and Rendering. Post Effects. Import/Export from LightWave to Maya.

Index.

Errata

Errata for the book - Updated 02/26/04 - 19 kb - Errata3723.pdf

CD-ROM fixes

Missing Mustang Model. - 3.91 mb - Posted 02/26/04 - 3d02_mustang.zip

 
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