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Macromedia Flash MX 2004 ActionScript: Training from the Source
- By Derek Franklin, Jobe Makar
- Published Nov 19, 2003 by Macromedia Press. Part of the Training from the Source series.
- Copyright 2004
- Dimensions: 8 X 10
- Pages: 776
- Edition: 1st
- Book
- ISBN-10: 0-321-21343-2
- ISBN-13: 978-0-321-21343-3
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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Downloads
Lesson Files:
Lesson01.zip
Lesson02.zip
Lesson03.zip
Lesson04.zip
Lesson05.zip
Lesson06.zip
Lesson07.zip
Lesson08.zip
Lesson09.zip
Lesson10.zip
Lesson11.zip
Lesson12.zip
Lesson13.zip
Lesson14.zip
Lesson15.zip
Lesson16.zip
Lesson17.zip
Lesson18.zip
Lesson19.zip
Lesson20.zip
Lesson21.zip
Table of Contents
Introduction.
1. Introducing Actionscript.
2. Using Event Handlers.
3. Understanding Target Paths.
4. Using Object Classes.
5. Using Functions.
6. Creating and Manipulating Data.
7. Creating Custom Classes.
8. Using Conditional Logic.
9. Automating Scripts with Loops.
10. Scripting UI Components.
11. Getting Data In and Out of Flash.
12. Using XML with Flash.
13. Validating Data.
14. Creating and Working with Text Fields.
15. Controlling Movie Clips Dynamically.
16. Time- and Frame-Based Dynamism.
17. Scripting for Sound.
18. Loading External Assets.
19. Testing and Debugging Projects.
20. Maximum-Strength SWFs.
21. Printing and Context Menus.
Index.
Updates & Corrections
See below for updates and corrections related to this title:
Lesson 03 The file "levelTarget3.fla" is found in the "Completed" Subfolder of Lesson03 and not in the "Assets" folder as described in the book.
Errata
Download the current list of Errata
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