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Allows students to learn the most important tasks of a program or operating system and get right to work on any project. Ex.___
Succinct numbered instructions provide a logical approach to learning tasks. Ex.___
Visually demonstrates and reinforces the instructions for a particular task as the students work at their computers. Ex.___
Easy for the instructors and students to find a particular task and makes these texts useful after the course ends. Ex.___
Sections that call attention to important features and additional helpful information. Ex.___
Highlighted through the book offer author advice, time-saving shortcuts, and pointers for students who want a further understanding of the program. Ex.___
Many of the authors are industry-leading teachers, writers, and designers, providing students with expert, professional training. Ex.___
All Visual QuickStart Guides are reasonably priced, making them an affordable option for learning multiple software programs. Ex.___
The popular Visual QuickStart Guide format offers clear, step-by-step instructions, hundreds of screen shots, and easy-to-use visual tabs for quick referencing. 3ds max 4: Visual QuickStart Guide leads readers through the basics of MAX. Readers will start out by learning max's interface, navigation and display tools, and will then move on to modeling and transforming objects; surface mapping; rendering; and creating full-fledged animations. This new edition offers all-new coverage of Max's updated features, including its new interface design, additional chapters, and a four-color signature showcasing 3ds max 4 creations.
Introduction.
1. Getting Started.
Installing 3ds max 4. Setting Up 3ds max 4. Accessing Technical Support. Touring the Interface. Special Controls. Managing Files. Backing Up Files.
About Creating Objects. Creating Mesh Objects. Creating Shape Splines. Precision Aids.
Getting Your Bearings. Customizing Viewports. Changing Viewport Display. Navigating Viewports.
Selecting Objects. Region Selection. Selecting by Name. Grouping Objects. Changing Object Display.
Object Data Flow. Systems of Reference. Precision Transforms. Cloning. Advanced Transforms.
Using Modifiers. Geometric Modifiers. Free Form Deformation. Subdivision Modifiers. Modifiers That Affect Surface Rendering. Generating Geometry.
Keyframing. Working with Keys. Animation Controllers. Animation Constraints. Adding Sound. Animation Cycles. Linking Objects. Configuring Time.
Selecting Mesh Sub-objects. Transforming Mesh Sub-objects. Editing Mesh Objects.
Selecting Shape Sub-objects. Adjusting Curvature. Editing Shapes.
Creating Boolean Objects. Lofting Objects. Editing Lofts. Morphing Objects.
Illuminating Scenes. Creating Lights. Attenuation and Color. Casting Shadows. Navigating Lights. Animating Lights.
Viewing Scenes. Creating Cameras. Adjusting Cameras. Navigating Cameras. Animating Cameras.
Using the Material Editor. Using Material Libraries. Creating Basic Materials. Creating Compound Materials.
About Maps. Browsing Maps. Creating Maps. Adding Maps to Materials. Applying Mapping Coordinates to Objects. Using Environment Maps. Reflection and Refraction.
Rendering Scenes. Rendering Effects.