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Game Playing Perspectives

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Marc Saltzman, author of "Game Creation and Careers: Insider Secrets from Industry Experts," provides an overview on game play perspectives.

Playing perspectives define the role or point of view that the player has on the game. These perspectives include first-person, third-person, top-down, isometric, flat, side-view, and text-based.

First-Person Perspective

First-person perspective is a popular choice among action game designers. In 3D shooters, the view of the gaming environment is as if the player is seeing it through the character's eyes, such as in Electronic Arts' Medal of Honor: Allied Assault, Fox Interactive's No One Lives Forever series, or id Software's DOOM III.

Genres other than action games take advantage of this popular perspective, too, including most simulations (such as Microsoft's Flight Simulator series), adventure games (Ubi Soft's Myst series), strategy games (Simon & Schuster's Star Trek: Dominion Wars), and role-playing games (Bethesda Softworks' The Elder Scrolls III: Morrowind).

Figure 01

A first-person perspective view is often preferred because it adds to the believability of the world and overall immersion factor. Pictured here is Activision's eagerly anticipated DOOM III. (Images from DOOM III™ © 2002 Id Software, Inc. All rights reserved. Used under license. DOOM®, DOOM III™, and the id Software™ name are either registered trademarks or trademarks of Id Software, Inc. in the United States and/or other countries. Used with permission by Activision, Inc.)

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