- After Effects Essentials for Flash Users
- Jun 18, 2009
- For a Flash user, the core principles of After Effects will seem similar. Elements are stacked from top to bottom in a timeline and then animated with keyframes. From there, the similarities pretty much end. Rich Harrington investigates the differences.
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- After Effects: Is it for You?
- Mar 16, 2001
- You've heard of After Effects and what it can do for you, but you may be hesitant to start using it. Do you need it? Is it worth it? Antony Bolante offers his advice to you.
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- An Editor's Guide to Adobe Premiere Pro: Importing Media
- Jul 12, 2011
- In this chapter, you'll learn about importing files and the effect it will have on your system. You'll also learn how to bring in audio and even how to record your own narration tracks.
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- An Interview with Visual Effects Creator Mark Christiansen
- Aug 12, 2005
- Visual effects creator Mark Christiansen talks about magic, cotton balls, and animating splatting brains in 3D.
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- Animating Dialogue
- Oct 5, 2001
- During normal speech, dozens of different mouth shapes are made. Animators usually boil these down to a handful of standard shapes. George Maestri covers the eight basic mouth positions necessary for effective dialogue animation.
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- Animating Four-Legged Mammals
- Aug 13, 2001
- Most animators will need to bring a four-legged creature to life at some point in their careers. Animation expert George Maestri shows you how to breathe life into your creations.
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- Animating Layers in After Effects CS3
- Nov 13, 2008
- Animation is all about making changes over time to an object or image's position, opacity, scale, and other properties. In this step-by-step exercise, the Adobe Creative Team explores some of the fun possibilities for animating a Photoshop file in After Effects CS3.
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- Animating Martial Arts
- Aug 13, 2001
- High-action fight scenes for games or films can be difficult to animate. With some tips from animation expert George Maestri, though, you'll learn how to put martial arts and fight scenes into action.
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- Animating Realistic Cloth
- Oct 5, 2001
- Cloth can be tough to simulate correctly because of its multiple properties. George Maestri offers some tips on making the process easier.
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- Animating Reptiles and Snakes
- Aug 13, 2001
- Unlike mammals, which primarily use their legs, snakes and reptiles use their bodies and spines for movement. Animation expert George Maestri demonstrates how to animate this reptilian movement realistically.
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- Animating Rhythm And Dance
- Aug 13, 2001
- Animating dancing might seem intimidating, but it can be fun once you know how to do it. Animation expert George Maestri takes you through the basics of getting down to the beat.
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- Animating Text in Adobe After Effects 7.0
- May 4, 2006
- After Effects offers many ways to animate text. You can animate text layers by manually creating keyframes in the Timeline panel, by using animation presets, or by using expressions. You can even animate individual characters or words in a text layer. This lesson takes you through several different animation techniques, including some that are unique to text, while you design the opening title credits for an animated documentary called The Pond.
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- Animating Text in Adobe After Effects CC (2014 release)
- Dec 23, 2014
- Adobe After Effects offers many ways to animate text. You can animate text layers by manually creating keyframes in the Timeline panel, using animation presets, or using expressions. You can even animate individual characters or words in a text layer. In this lesson from Adobe After Effects CC Classroom in a Book (2014 release), you’ll employ several different animation techniques, including some that are unique to text, while you design the opening title credits for an animated documentary called Road Trip. You’ll also take advantage of Adobe Typekit to install a font for use in your project.
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- Animation for Games
- Aug 13, 2001
- Animating for games requires both knowing your game platform and using certain techniques for making your animation realistic yet playable. In this article, George Maestri offers a behind-the-scenes look at animating characters for gaming.
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- Apple Logic Pro X Advanced Audio Production: Sampling with the EXS24
- Jul 20, 2015
- In this lesson from Apple Pro Training Series: Logic Pro X Advanced Audio Production: Composing and Producing Professional Audio, you will explore the abilities of the EXS24 by creating unique sampler instruments using specific audio regions from the Tracks area.
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- Apple Pro Training Series: Final Cut Pro 7 Quick-Reference Guide: Ingest
- May 12, 2010
- Brendan Boykin shows you the three ways you can bring media into Final Cut Pro.
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- Apple Pro Training Series: Final Cut Pro X: Building the Rough Cut
- Oct 20, 2011
- In this lesson you’ll build a rough cut using the source media you’ve imported. To begin, you will create a new project, and mark clips you’ve placed in Keyword Collections. Then, you’ll choose your Favorite clips and edit them into the project to create a primary storyline.
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- Apple Pro Training Series: Motion 4 Quick-Reference Guide: Particles and Replicators
- Dec 13, 2010
- The authors of Apple Pro Training Series: Motion 4 Quick-Reference Guide show you how to use the particle and replicator engines in Motion.
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- Apple Pro Training Series: Motion 5: Animating with Keyframes
- Dec 2, 2011
- In this lesson, you’ll open the stage project and animate the curtains using keyframes to compare that method to animating with behaviors. You’ll also experiment with interpolation types and adjusting keyframe Bezier handles. We’ll then set and adjust keyframes in the Rockumentary project to animate multiple layers to form a composition.
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- Apple Pro Video Series: Final Cut Pro X: Import
- Oct 27, 2011
- Steve Martin discusses the three main paths for ingesting media into Final Cut Pro X: importing from a camera (file- and tape-based), importing files, and importing from iMovie.
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