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Lighting Environments and Architecture in Animation
Nov 26, 2013
Direct light from the sun, soft illumination from the sky, and indirect light blend their colors and tones in subtle ways. This chapter discusses how you can use these three elements to simulate natural light outdoors and indoors, by day or by night.
Making Your 3ds max Projects Beautiful
Apr 16, 2004
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Nonlinear Animation
Oct 12, 2001
One of the biggest recent advances in animation is nonlinear animation (NLA), which allows animators to think and create above the level of the keyframe. George Maestri looks at the nuances of NLA in this article.
Particle Effects in 3ds max 4
Apr 19, 2002
Kim Lee explains particle classes and parameters common to each particle system, and then puts those concepts into practice with a sample project.
Posing Digital Characters
Aug 13, 2001
Whether you animate with pencils, clay, or pixels, you need a strong foundation in animation fundamentals. In this article, George Maestri teaches you about posing your characters, be they people or otherwise-inanimate objects.
Real World Case Study 1: The Millennium
Jan 11, 2002
This sample chapter from 3ds max 4 Media Animation examines the real-life exploits of author John Chismar as he creates animation for MSBNC's coverage of the millennium celebration.
Reference Materials, Textures, and Practical Stuff for 3D Animation
Jan 4, 2002
This sample chapter from Digital Texturing and Painting prepares you to begin collecting reference materials for your 3D artwork in your mind and in your office.
Rigging Characters
Aug 13, 2001
The goal of setup is to make it as direct and easy as possible for the animator to do the job. A character often needs to be animated as fast as the animator can think. Quality setup makes this an easier process, as animation expert George Maestri shows here.
Taking the Surprises out of Importing an Adobe Illustrator File into 3ds max 4
Oct 19, 2001
When you're importing Adobe Illustrator files into 3ds max 4, the files may look fine in the viewports but be really small or have incorrectly applied B麩er vertex handles. This article tells you how to make sure that your Illustrator file imports correctly ...
Texturing Characters
Oct 5, 2001
Texture plays an important part in how a final image looks: With poor texturing, even the best model will look just average. George Maestri shows you two major ways to create texture in this article.
Time-Saving Tricks for Working Smarter and Faster in 3ds Max 8
Aug 18, 2006
You may be familiar with the general layout of 3ds Max 8's user interface, but a few of version 8's interface features aren't readily apparent to new users. They are, however, critical if you want to navigate quickly in 3D space. The goal of this chapter isn't to show you the nuts and bolts of the interface, but rather to introduce you to a few of these fundamental features that will enhance your productivity.
Top Ten Tips for More Convincing Lighting and Rendering
Dec 17, 2013
Author Jeremy Birn shares ten tips adapted from his new book Digital Lighting & Rendering, Third Edition on creating more convincing lighting and rendering.

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