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3ds max 5 Masking in Materials with Maps
By Ted Boardman
Feb 7, 2003
Let master trainer Ted Boardman walk you through using the flexible tools in 3ds max 5 to make applying masks easier and more accurate.
3ds max Effects: Reacting to Reactor
By Ted Boardman
Dec 27, 2002
Learn to set up short collision effects scenes that can enhance a storyline and still be cost effective in production time.
5 Quick Steps to Precision Vector Art: Skills You Can Leverage for a Lifetime
By Von Glitschka
Sep 17, 2015
If your first instinct for a new art project is to jump into your software and start creating forms, you're doing it wrong. Von Glitschka, author of Vector Basic Training: A Systematic Creative Process for Building Precision Vector Artwork, demonstrates a simplified methodology that can consistently give you better results.
8 Tasks in Flash MX
By David J. Emberton
Jul 26, 2002
David Emberton walks you through eight common tasks in Flash MX that demonstrate some of the biggest reasons why you should upgrade to the new version.
A Beginner's Look At ActionScript
By Joey Lott, Jen deHaan, Peter deHaan
Dec 9, 2005
ActionScript 2.0 offers new features unavailable in the previous version. This chapter explains what ActionScript is, and how 2.0 allows for greater customization of behaviors and scripts for Macromedia Flash animations.
A Cinematic Approach to Digital Still Photography with Photoshop: The Unwitting Ally 2.0
By Vincent Versace
Mar 23, 2011
In this chapter, you will go beyond exposure and apply the concepts of Extended Dynamic Range photography (ExDR) to focus, blur, and image structure by using image harvesting. You will apply this to the image editing process in order to support the aesthetic choices you make regarding light, shape, gesture, and color when you first take the picture.
A Critical Look at Flash MX
By David Emberton
Jun 14, 2002
Venture beyond regular software reviews and get some practical advice on what Flash MX has to offer you. David Emberton cuts through the "marketese" to discover the real Flash 6.0.
A Holistic Approach to Book Design
By Jessi Taylor
Jun 28, 2010
To grab the target reader, your book design needs to be physically attractive and emotionally appealing. Jessi Taylor, a consulting designer for InterACT with Web Standards: A Holistic Approach to Web Design, explains why designers need to know about the book's audience as well as its content.
A Plea for Photoshop–Browser Harmony
By Dan Rose
Feb 4, 2015
When it comes to responsive web design, using the right tool, at the right time, for the right purpose, helps us extract more out of said tool than normal. Knowing when to use Photoshop is the only thing that can logically keep it in our workflows. Using it too often, too early, or for the wrong purpose produces frustration, wasted time, and potentially wasted money, as Dan Rose explains in this chapter from Responsive Web Design with Adobe Photoshop.
A Quick Tour of Photoshop Elements
By Adobe Creative Team
Feb 13, 2009
If you're new to Photoshop Elements, this lesson will familiarize you with the Adobe Photoshop Elements 7 workspace and provide you with an overview of the tools and procedures you’ll use to capture and edit your digital images.
A Sample Independent Contractor Agreement for Designers
By Shel Perkins
Sep 17, 2014
In this excerpt from Talent is Not Enough: Business Secrets for Designers, 3rd Edition, Shel Perkins offers a sample independent contractor agreement that you can use when subcontracting with design firms and ad agencies.
A Step-by-step Approach to Designing Templates in InDesign
By Gabriel Powell
Jan 30, 2009
This chapter walks you through each step in the template design process and forges a path toward the successful completion of any template in InDesign.
A Tour of Maya
By Lee Gooding
Oct 11, 2002
This sample chapter introduces you to Maya's structure and design. You'll learn all the interface elements and start to get a feel for getting around in the panels. You'll also look at playing back animation and the Shaded and Wireframe modes of viewing objects.
A UX Professional's 5-Step Guide to Selling Your Design
By Robert Hoekman
May 7, 2015
If you can’t effectively convince stakeholders to use your designs, you can’t succeed. In this article, Robert Hoekman, Jr. walks you through five steps to follow in order to successfully sell your designs.
Abduzeedo Inspiration Guide for Designers: An Interview with James White
By Fábio Sasso
Aug 16, 2011
Fábio Sasso interviews James White, a graphic designer and digital artist from Halifax, Nova Scotia, about how he got started, how he developed his style, and his favorite part of the creative process, in this excerpt from Abduzeedo Inspiration Guide for Designers.
Abduzeedo Inspiration Guide for Designers: Photo Manipulation
By Fábio Sasso
Jun 9, 2011
In this age of digitization, photo manipulation has become a widespread phenomenon, but it remains a commonly misunderstood and misrepresented topic, associated primarily with the practice of altering images for deceptive purposes. Fabio Sasso takes a look at the art and inspiration of photo manipulation, including a tutorial that shows you how to create a bride with a wedding dress made out of milk.
About Selecting and Selection Tools in Adobe Photoshop CS5
By Adobe Creative Team
Dec 11, 2010
This excerpt from Adobe Photoshop CS5 Classroom in a Book shows you how to choose best of the four available selection tools for a specific area, which often depends on the characteristics of that area, such as shape or color.
Actions in Adobe Photoshop CS4
By Adobe Creative Team
Oct 30, 2009
ActionScript 2.0: A Real Programming Language
By Matthew David
Dec 19, 2003
Matthew David illustrates how ActionScript 2.0, the new name for the new version of ActionScript, improves significantly over its predecessor.
ActionScript Prototyping and Inheritance
By David Emberton
Sep 2, 2001
David Emberton introduces some advanced ActionScript techniques for using and building object-oriented programs.

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