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Uniquely tailored for classroom use, instructors will have the entire QuickStart text online as well as valuable added support. Ex.___
Allows students to learn the most important tasks of a program or operating system and get right to work on any project. Ex.___
Succinct numbered instructions provide a logical approach to learning tasks. Ex.___
Visually demonstrates and reinforces the instructions for a particular task as the students work at their computers. Ex.___
Easy for the instructors and students to find a particular task and makes these texts useful after the course ends. Ex.___
Sections that call attention to important features and additional helpful information. Ex.___
Highlighted through the book offer author advice, time-saving shortcuts, and pointers for students who want a further understanding of the program. Ex.___
Many of the authors are industry-leading teachers, writers, and designers, providing students with expert, professional training. Ex.___
All Visual QuickStart Guides are reasonably priced, making them an affordable option for learning multiple software programs. Ex.___
Maya is the high-end tool responsible for bringing to life many of the 3Dhumans, animals, plants, cars, and machines you see in film, videos, andgames. This all-in-one modeling and rendering package is a favorite amonganimators, thanks to its extensive tool set, speed, and easy extensibility.Maya: Visual QuickStart Guide walks you through the program'selementary theory, interface, and features--there's no quicker, easier wayto get up and running with Maya.
Maya: Visual QuickStart Guide's task-based format makes it both aneasy-to-follow introduction for beginners and an indispensablequick-reference guide for more seasoned users, who can use the page tabs toskip straight to specific topics. No wordy explanations here; each task isbroken down into simple, concise steps, accompanied by numerous screenshotsto keep you on track as you work. With Maya: Visual QuickStartGuide, you'll be producing professional-looking 3D models, texturedobjects, and animations in no time.
Introduction.
1. Maya Basics.
About Maya. Maya's Interface. Beginning a Project. Importing, Exporting, and Referencing. Setting Maya Preferences. Keyboard Shortcuts. Maya Help.
Dollying, Tracking, and Tumbling. Changing the Layout. About Display Options and Smoothness.
About NURBS. About NURBS Primitives. Changing Attributes of NURBS Primitives. About Polygons. About Polygon Primitives. Changing a Polygon Primitive's Attributes. About Text. Naming Objects.
About Selecting Objects and Using the Pick Mask. About Layers.
Grouping vs Parenting. About Aligning Objects.
About NURBS Objects. Creating NURBS Curves. Creating Surfaces from Curves.
About Modeling Polygons. About Subdivision Surface Modeling.
About Joints. About IK Handles and Solvers. About Spline IK.
About Clusters and Weights. About Binding.
Animation Controls. About Setting Keyframes. Setting Animation Preferences. About the Graph Editor. About the Dope Sheet. Path Animation. Previewing Your Animation.
Setting the Scene's Mood. About the Hypershade. Setting Up for a Render. About Lights. About Shadows
About the Hypershade. About Materials. About Texturing Polygons.
About Cameras. About Rendering. About Raytracing. About Interactive Photorealistic Rendering (IPR).