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Maya: Visual QuickStart Guide

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Maya: Visual QuickStart Guide

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Features

  • NEW - Online Teacher's Editions—Selected Visual QuickStart Guides will have an annotated Teacher's Edition available in PDF format online at www.peachpit.com/academic/ Peachpit's Academic Resource Area. The Teacher's Editions will include learning objectives, review questions, suggested projects and exercises, and teaching tips.
    • Uniquely tailored for classroom use, instructors will have the entire QuickStart text online as well as valuable added support. Ex.___

  • Task-based—Information is broken down into concise, one- and two-page tasks.
    • Allows students to learn the most important tasks of a program or operating system and get right to work on any project. Ex.___

  • Step-by-Step—Numbered, easy-to-follow instructions.
    • Succinct numbered instructions provide a logical approach to learning tasks. Ex.___

  • Visual Reference—Plenty of screen shots illustrate the step-by-step instructions.
    • Visually demonstrates and reinforces the instructions for a particular task as the students work at their computers. Ex.___

  • Quick Reference Tabs—Tabs on each page identify the task.
    • Easy for the instructors and students to find a particular task and makes these texts useful after the course ends. Ex.___

  • Shaded sidebars.
    • Sections that call attention to important features and additional helpful information. Ex.___

  • Tips.
    • Highlighted through the book offer author advice, time-saving shortcuts, and pointers for students who want a further understanding of the program. Ex.___

  • Industry-leading Authors.
    • Many of the authors are industry-leading teachers, writers, and designers, providing students with expert, professional training. Ex.___

  • Value-priced.
    • All Visual QuickStart Guides are reasonably priced, making them an affordable option for learning multiple software programs. Ex.___

Description

  • Copyright 2002
  • Edition: 1st
  • Book
  • ISBN-10: 0-201-77138-1
  • ISBN-13: 978-0-201-77138-1

Maya is the high-end tool responsible for bringing to life many of the 3Dhumans, animals, plants, cars, and machines you see in film, videos, andgames. This all-in-one modeling and rendering package is a favorite amonganimators, thanks to its extensive tool set, speed, and easy extensibility.Maya: Visual QuickStart Guide walks you through the program'selementary theory, interface, and features--there's no quicker, easier wayto get up and running with Maya.

Maya: Visual QuickStart Guide's task-based format makes it both aneasy-to-follow introduction for beginners and an indispensablequick-reference guide for more seasoned users, who can use the page tabs toskip straight to specific topics. No wordy explanations here; each task isbroken down into simple, concise steps, accompanied by numerous screenshotsto keep you on track as you work. With Maya: Visual QuickStartGuide, you'll be producing professional-looking 3D models, texturedobjects, and animations in no time.

Sample Content

Table of Contents



Introduction.


1. Maya Basics.

About Maya. Maya's Interface. Beginning a Project. Importing, Exporting, and Referencing. Setting Maya Preferences. Keyboard Shortcuts. Maya Help.



2. Navigating and Changing the Interface.

Dollying, Tracking, and Tumbling. Changing the Layout. About Display Options and Smoothness.



3. Creating Primitives and Text.

About NURBS. About NURBS Primitives. Changing Attributes of NURBS Primitives. About Polygons. About Polygon Primitives. Changing a Polygon Primitive's Attributes. About Text. Naming Objects.



4. Selection Modes, Hiding & Templating.

About Selecting Objects and Using the Pick Mask. About Layers.



5. Transforming Objects and Components. Moving, Rotating, and Scaling Objects. Duplication Options.


6. Grouping, Parenting, and Aligning.

Grouping vs Parenting. About Aligning Objects.



7. NURBS Curves and Surfaces.

About NURBS Objects. Creating NURBS Curves. Creating Surfaces from Curves.



8. Polygons and Subdivided Surfaces.

About Modeling Polygons. About Subdivision Surface Modeling.



9. Skeletons and IK.

About Joints. About IK Handles and Solvers. About Spline IK.



10. Parenting and Binding to a Skeleton.

About Clusters and Weights. About Binding.



11. Animation.

Animation Controls. About Setting Keyframes. Setting Animation Preferences. About the Graph Editor. About the Dope Sheet. Path Animation. Previewing Your Animation.



12. Creating Lights.

Setting the Scene's Mood. About the Hypershade. Setting Up for a Render. About Lights. About Shadows



13. Shaders and Materials.

About the Hypershade. About Materials. About Texturing Polygons.



14. Cameras and Rendering.

About Cameras. About Rendering. About Raytracing. About Interactive Photorealistic Rendering (IPR).



Index.

Updates

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