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Timing

Just as in comedy, when working with animation timing is everything. So in addition to the duration controls in the Animation panel, the Timing panel gives you additional control over how an animation plays. There are two main features for what the Timing panel does. The first allows you to set a delay for when animated objects start their animation.

To set the delay for animated objects:

  1. Open the Timing panel (Window > Interactive > Timing). All the animated objects for that spread are listed in the Timing panel area squ_c.jpg.
    433fig01.jpg

    squ_c.jpg The Timing panel contains the timing controls for all the animations on a spread.

  2. In the Timing panel, not on the page itself, click the name of the object you want to control.
  3. If you have applied an event to control the animated object, use the Event list to choose the event that triggers the object.
  4. Use the Delay field to set the amount (in seconds) that the object’s animation will be delayed.

The Timing panel also lets you control the order that objects are animated.

To change the order that objects are animated:

Drag the name of the object up or down in the list in the Timing panel. Objects are played from the top of the list down.

Each object in the Timing panel plays individually. However, you can link objects so they play at the same time.

To set objects to animate together:

  1. Select the names of the objects in the Timing panel.
  2. Click the Play Together icon in the Timing panel. A bracket appears around the selected items indicating they will play together.
  3. If you have items linked to play together, you can use the Play field and Loop control to control how many times they play.
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