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Voices That Matter

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41.
Seductive Interaction Design: Are You Attractive?
By Stephen P. Anderson
Jul 13, 2011
Stephen P. Anderson considers the ways in which feelings and emotions can influence perceived and actual usability.
42.
100 Things Every Designer Needs to Know About People: There's a Special Part of the Brain Just for Recognizing Faces
By Susan Weinschenk
May 19, 2011
People recognize and react to faces on Web pages faster than anything else on the page. In this chapter from her book, Susan Weinschenk explains how understanding this concept can help you design better web pages.
43.
Seeking Simplicity? You’re Probably Looking in the Wrong Place
By Giles Colborne
May 18, 2011
How can you “make it simple” when it’s impossible to pin down what “simple” means? No wonder simplicity is so hard to achieve. Giles Colborne explains why having a good definition of simplicity helps you to understand and counter many of the obstacles and objections that will crop up as you try to design your “next big thing.”
44.
The Elements of User Experience: The Scope Plane: Functional Specifications and Content Requirements
By Jesse James Garrett
Feb 17, 2011
There are two main reasons to bother to define requirements: so you know what you're building and so you know what you're not building. Jesse James Garrett examines the importance and process of defining the scope of your website, including defining requirements and functional specifications.
45.
Ordering Disorder: Grid Principles for Web Design: Process
By Khoi Vinh
Feb 15, 2011
Khoi Vinh outlines principles that every designer should keep in mind when building a grid.
46.
How to Sell Design and Influence People
By Robert Hoekman
Feb 8, 2011
If you think 'manipulation' is a dirty word, you're wrong. Robert Hoekman, Jr., author of Designing the Obvious: A Common Sense Approach to Web and Mobile Application Design, Second Edition, explains how your ability to influence, persuade, or manipulate people (call it what you like) is crucial to moving your organization from design chaos to lauded success.
47.
Designing the Obvious: Build Only What Is Absolutely Necessary
By Robert Hoekman
Dec 30, 2010
Robert Hoekman explains why you must focus only on the features that are the most essential and build only what is absolutely necessary.
48.
An Interview with Jesse James Garrett
By Russ Unger, Jesse James Garrett
Dec 21, 2010
Russ Unger interviews Jesse James Garrett about the new edition of The Elements of User Experience, what's changed since the first edition was released in 2002, why client work is still important to him, and the relationship between UX and the video game industry.
49.
Simple and Usable: An Interview with Giles Colborne
By Karen McGrane, Giles Colborne
Dec 13, 2010
Karen McGrane interviews Giles Colborne about his book, Simple and Usable Web, Mobile, and Interaction Design, where he discusses the four core solutions for simplifying, advice for designers, and finding “simplicty on the other side of complexity.”
50.
The Art and Science of Influential Web Content: What Rhetoric Really Is
By Colleen Jones
Dec 1, 2010
In this excerpt from her book, Clout: The Art and Science of Influential Web Content, Colleen Jones distills many of the useful ideas from the debate on the theory and scope of rhetoric into four principles for web content and offers advice on when to use what principles.
51.
Obvious, Yet Subtle: Making Interactivity Easy for Users
By Claudia McCue
Nov 22, 2010
As the creator of an interactive project, you expend a lot of effort to make the project intuitive for the end user. You have to anticipate the needs and reactions of the viewers. Somehow, you have to make it obvious where to click in order to make things happen; otherwise, how will they know where all the fun is? Claudia McCue shows how to make interactivity simpler for your users.
52.
The Art and Science of Influential Web Content: An Interview with Colleen Jones
By Colleen Jones
Nov 18, 2010
Colleen Jones, author of Clout: The Art and Science of Influential Web Content, discusses why influential web content is critical, the three real benefits of social networking, and the biggest mistake most organizations make with regard to their web content.
53.
Fractal Documents Tell Infinite Stories: An Interview with Dan Brown
By Dan M. Brown, Miraz Jordan
Nov 17, 2010
Miraz Jordan interviews Dan Brown, author of Communicating Design: Developing Web Site Documentation for Design and Planning, 2nd Edition, about how the field of user experience has changed, the three kinds of pressure user experience will face over the next decade, and why designers need to convey their concepts through stories.
54.
Undercover User Experience Design: Making It Real
By Cennydd Bowles, James Box
Oct 28, 2010
The authors of Undercover User Experience Design discuss deliverables that you can use to document your ongoing design work, including sitemap, storyboard, and wireframe.
55.
Simple and Usable Web, Mobile, and Interaction Design: Remove
By Giles Colborne
Oct 6, 2010
Giles Colborne explains the “remove” strategy, which is about removing distractions to bring focus to your project, including learning what’s valuable to users, focusing your resources on delivering value, meeting users’ goals, and removing the distractions of tiny speed bumps that add to the load on the user.
56.
Interaction Design Frameworks that Work: Search
By Robert Hoekman, Jared Spool
Sep 6, 2010
How can you apply lessons from Google to on-site search to generate effective results and commonsense interactions? In this chapter from their book, Web Anatomy, Robert Hoekman and Jared Sppol explain the elements you need for a good search engine interface and how they need to work.
57.
InterACT with Web Standards: Positioning
By Erin Anderson, Virginia DeBolt, Derek Featherstone, Lars Gunther, Denise R. Jacobs, Leslie Jensen-Inman, Chris Mills, Christopher Schmitt, Glenda Sims, Aarron Walter
Jun 3, 2010
Chris Mills covers positioning, one of the hardest concepts to grasp in CSS. He also sneaks in some words about z-index and media queries for an extra special crunchy treat.
58.
InterACT with Web Standards: Learning from the Web
By Erin Anderson, Virginia DeBolt, Derek Featherstone, Lars Gunther, Denise R. Jacobs, Leslie Jensen-Inman, Chris Mills, Christopher Schmitt, Glenda Sims, Aarron Walter
Jun 1, 2010
Much like anything, learning effectively on the Web requires a skill set that goes beyond constructing a solid keyword search in Google. Denise R. Jacobs shows you how to identify your learning style, introduces you to useful online tools, and explains the best ways to collaborate, share, and find inspiration.
59.
The Case for Designing with Progressive Enhancement
By Todd Parker, Maggie Costello Wachs, Scott Jehl, Patty Toland
May 14, 2010
Learn how to create sites that deliver the highly interactive experiences that JavaScript, advanced CSS, and Ajax afford, and at the same time ensure that the very same codebase will work everywhere.
60.
Designing with Progressive Enhancement: Applying Styles Effectively
By Todd Parker, Maggie Costello Wachs, Scott Jehl, Patty Toland
Mar 10, 2010
In this chapter, learn the best practices for applying CSS with progressive enhancement, including a review of how to divide styles into basic and enhanced style sheets, and techniques to improve the accessibility, usability, and performance of styles.

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