Publishers of technology books, eBooks, and videos for creative people

Home > Articles > Design > Voices That Matter

Voices That Matter

RSS Feed Subscribe to this topic  RSS details

264 Items

Sort by Date | Title

121.
Build a Dynamic App Step-by-Step in Dreamweaver 8
By Jeffrey Bardzell
Aug 4, 2006
By the end of this lesson, you’ll have an idea of how dynamic sites work, and what they are created to do; you’ll have Macromedia Dreamweaver configured to work with dynamic data; and you’ll have created your first page that uses dynamic content.
122.
What Are Web Pages Anyway? A Non-Designer's Guide
By John Tollett, Robin Williams
Jul 7, 2006
Before you begin to create web pages, it’s a good idea to know what they are and how they work. In this chapter you’ll walk through the process of actually creating a couple of practice web pages, using the web authoring software of your choice.
123.
Real World Adobe Creative Suite 2: View from the Bridge
By Sandee Cohen, Steve Werner
Jun 30, 2006
Adobe Creative Suite 2 introduces an new application-- Adobe Bridge--for visually managing the different file types you'll work on within the CS2 applications. Just as the Bridge on the starship Enterprise was the main hub for all the ship's departments, the Adobe Bridge helps you work better with all the CS2 applications. In this chapter you'll get an introduction to Adobe Bridge and learn its major features.
124.
Working with Text in Adobe InDesign CS2
By Kelly Kordes Anton, John Cruise
Jun 30, 2006
InDesign can do everything from serving as your primary word processor to importing text from other programs to automatically applying specialized formatting. In this chapter you'll learn how to create text frames and type paths, and then how to add, format, and edit text.
125.
Bulletproof Web Design: Expandable Rows
By Dan Cederholm
Jun 23, 2006
This chapter takes a look at a common approach to designing a login/promotional area that occupies the top portion of a typical Web page. We deconstruct the design and then rebuild it to accommodate any text size or amount of content.
126.
Basic (X)HTML Structure
By Elizabeth Castro
Jun 16, 2006
This chapter covers the most basic (X)HTML elements—the ones you need to create the structure of your document. You'll learn how to create new paragraphs, headers, page breaks, and comments.
127.
Working with Frames in Adobe InDesign CS2
By Adobe Creative Team
Jun 16, 2006
InDesign frames may contain either text or graphics. As you work with frames, you’ll notice that InDesign provides a great amount of flexibility and control over your design. This chapter introduces you to working with frames in InDesign.
128.
The New Face of Podcasting: Creating Video Podcasts Using iMovie, GarageBand, and iWeb in iLife '06
By Ryan Faas
Jun 9, 2006
The ease of podcast creating in iLife '06 can turn any Mac owner into the online equivalent of a radio star. But what if you want to star in your own online TV series? The answer is video podcasting, and Ryan Faas says it isn't much harder to put together than a traditional audio podcast.
129.
Recoding iWeb Sites Part 2: Manipulating Code for iWeb-Created Page Elements
By Ryan Faas
Jun 2, 2006
You like iWeb's overall ease of use, right? But what if you need to do something extra with a few of your pages? You designed a site in iWeb and now want to expand the site with other technologies and using a different Web design tool? In part two of Ryan Faas' series, find out about the type of code iWeb creates and how you can rework it for your own use.
130.
Recoding iWeb Sites Part 1: How to Combine iWeb Sites with Other Web Design Tools for Even Better Sites
By Ryan Faas
May 19, 2006
Apple's iWeb makes creating polished Web pages incredibly easy because you never have to deal with the code. Unfortunately, that also means you can't add Web goodies to your site that require adding pieces of code directly to the page. Fortunately, modifying the code after publishing a site with iWeb is possible, and Ryan Faas fills you in on how to do it.
131.
Designing Webbed Environments: The Importance of the Define and Design Phases
By Jason Cranford Teague
May 12, 2006
Having a clear plan for your Web site is every bit as important as any technology you use to deliver it. But it can be easy to overlook the define and design phases of your project. Jason Cranford Teague not only shows you a tried-and-tested process for creating a blueprint for your Web site (which all members of your team can use to produce the final product as intended) but also evaluates the best software available to you for creating the deliverables.
132.
Podcasting Made Easy with Podcast Factory
By Bryan Hoff
May 12, 2006
Do you have something to say but need to find an audience? You might want to give podcasting a try. Bryan Hoff shows you how to get up and running with Podcast Factory for under $200. Soapbox not included.
133.
Creating a Local Site in Macromedia Dreamweaver 8
By Donald Booth, Sue Hove
May 4, 2006
Macromedia Dreamweaver enables you to develop and deploy your Web sites according to development best practices. As with any programming paradigm, it is recommended that you develop files in an environment separate from which a user can access. This enables developers to make changes to a site without any downtime and allows full testing prior to deploying new files. This chapter will help you work on a web page in a local environment.
134.
Creating Web Pages for Screen, Print, and Email
By Jason Cranford Teague
Apr 28, 2006
If you are a designer for the Web, you know that the screen is only a part of the story. Users might print your pages, too, so you have to consider the printed version of your Web pages. Jason Cranford Teague shows you how to paginate your pages for the screen while still allowing a clean and complete printed version adapted for paper, all from a single HTML file. (And a bonus: how to get readers to email a link to the page.)
135.
Designing a Site from Scratch in Dreamweaver
By Geoff Blake
Apr 14, 2006
Site planning and file structure can get a little cranial, but it’s really important to know this stuff to build efficient, well-designed web sites. This chapter will help cure any web-induced migraine, so stay tuned.
136.
Preparing Your Dreamweaver Coding Environment
By Lucinda Dykes
Apr 7, 2006
In this chapter, you'll learn how to access and use the many options you have for working with code in Dreamweaver, and how to configure your coding environment to support your own style of working with code.
137.
Creating a Web Page in Dreamweaver 8: How to Add Images
By Nolan Hester
Mar 31, 2006
While text and headlines lend structure and meaning to Web pages, it's images that give your pages real impact. This chapter covers the basics of adding images to your web page with Dreamweaver 8.
138.
Using iWeb to Make Great Homepages in Minutes
By Ryan Faas
Mar 31, 2006
You've heard that Apple's iWeb is easy to use, and you've seen some great examples of iWeb sites. But can you really create those great sites in half an hour, even if you don't know anything about HTML and have never tried designed a Web page? Yes, you can. Ryan Faas takes you through the process step by step.
139.
Building Your First Page in Macromedia Dreamweaver 8
By Tom Negrino, Dori Smith
Mar 24, 2006
After you've set up your local site, you can begin filling the site with pages. To do that, you'll need to create a page, give it a title, add some content to the page, and save it. To check your work, you should view the page in one or more Web browsers before you upload it to your Web server. Luckily, Dreamweaver makes it easy to view your work in different browsers. This chapter will help you get started building your website in Dreamweaver.
140.
Designing the Obvious, Part 3: Understanding Real Users to Solve Real Problems
By Robert Hoekman
Mar 24, 2006
If you're writing software or building web sites without a user in mind, you're just throwing away your effort. Robert Hoekman, Jr. explains the urgent need to understand exactly who the target user is, what she hopes to accomplish, and what you can do for her - long before you start committing keystrokes to code.

< Prev 5 6 7 8 9 Next >