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Teaches students state-of-the-art techniques they will be able to utilize for many years to come.
Shows students how to use powerful new tools for adding highly realistic dynamics to scenes, and enabling those dynamics to interact with each other.
Gives students hands-on practice on key 3ds max 5 features, while also showing them how to maximize their productivity and value in the marketplace.
Gives students a single source for all the core 3ds max 5 techniques they need to master.
Enables students to succeed with 3ds max 5 in a wide range of applications and industries.
Gives students the files they need to practice with each of the book's hands-on projects.
Gives students confidence that they are receiving information that is thorough, accurate, clear, and useful and reflects the challenges they will actually face.
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5.
3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book.
Sample Chapter from the book - 1.6 mb -- Chapter 13 - Effects: Reacting to Reactor
(NOTE: Each chapter begins with In This Part and concludes with a Summary.)
I. CONCEPTS AND SCENE DEVELOPMENT.1. Graphics and 3ds max 5 Concepts: Laying the Groundwork.
II. A STREET SCENE.2. Modeling: A Medieval Street Scene.
III. AN INTERIOR SCENE.6. Modeling for Radiosity and Efficiency.
IV. A PERSONAL TRANSPORTER.10. Introduction to Freeform Modeling.
Corrected files and Missing files from Chapter 4. - 58 kb - Posted 01/10/04 - Elmleaf.tga