Adobe Fireworks CS4 How-Tos: 100 Essential Techniques, Adobe Reader, Adobe Reader
Product Author Bios
Jim Babbage teaches imaging, Web design, and photography in Toronto at Centennial College's Centre for Communication, Media, and Design and at Humber College's Digital Imaging Training Centre. He is also a creative partner/co-owner of NewMedia Services, a communications company. Jim is a frequent contributor of articles on Fireworks, Dreamweaver, Photoshop, and other general topics to the Web site www.communitymx.com and is a popular speaker at Adobe MAX and other conferences.
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.Adobe Fireworks CS4 is back and better than ever. Completely revamped for inclusion in the Adobe Creative Suite, Fireworks is now positioned to be an integral part of Adobe's Web workflow. Designed for manipulating images destined for the Web and developing rapid Web prototypes, Fireworks lets Web designers go from scribbled concept to online framework. Fireworks CS4 has been given new life, so new in fact that a whole new generation of Web designers needs to become acquainted with it. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques gives users quick access to the key features and fundamental techniques to help them come up to speed in Adobe Fireworks CS4. Each technique is presented in a self-contained unit of one or two pages so users can dive in and start working right away, unencumbered by lengthy descriptions or technical detail. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques will be one of the first books available on this software.
Table of Contents
Chapter One: Getting Started
Chapter Two: Graphics Boot Camp
Chapter Three: Working with Bitmap Images
Chapter Four: Staying on the (Vector) Path
Chapter Five: Working with Multiple Images
Chapter Six: The Big Picture on Web Graphics
Chapter Seven: Working with Type
Chapter Eight: Exploring Creative Options
Chapter Nine: Working with Symbols
Chapter Ten: Animation in Fireworks
Chapter Eleven: Improving Production Workflow
Chapter Twelve: Designing Interfaces
Chapter Thirteen: Fitting Fireworks into the Design Workflow
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