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Adventures in Experience Design

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  • List Price: $23.99
  • Includes EPUB, MOBI, and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discretely watermarking it with your name, making it uniquely yours.

  • Description
  • Sample Content
  • Updates
  • Copyright 2014
  • Dimensions: 9 x 6
  • Pages: 168
  • Edition: 1st
  • Book
  • ISBN-10: 0-321-93404-0
  • ISBN-13: 978-0-321-93404-8

Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities to help participants learn core concepts in user experience, from sketching, to photo safaris that encourage field observation, to creating an experience model for your daily bus ride, etc. It is structured as 50% activity and 50% explanation.

 

Online Sample Chapter

Adventures in Experience Design: Splatter!

Sample Pages

Download Chapter 4: Sculpt

Table of Contents

Chapter 1: What this is, and why you should play (intro)

Chapter 2: Get out in the field (observing others, interviewing people, immersing in the lives of others)
Chapter 3: Capture the spark (forming insights from what you've seen, generating ideas, creating personas, sketching, mood boards)
Chapter 4: Pick a killer concept (conceptual design, using insights to choose good ideas, picking the right channels/technologies)
Chapter 5: Show and tell (creating a vision for your solution, conceptual design, task flows, site maps)
Chapter 6: Make it solid (defining the details, thinking about things like fluidity in your design/responsiveness)
Chapter 7: Think like a designer (last thoughts on the process)

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