CG 101: A Computer Graphics Industry Reference
- By Terrence Masson
- Published Aug 16, 1999 by New Riders. Part of the 3D Graphics Other series.
- Copyright 1999
- Dimensions: 6 X 8
- Pages: 512
- Edition: 1st
- Book
- ISBN-10: 0-7357-0046-X
- ISBN-13: 978-0-7357-0046-8
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PTR Overview
CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.
Audience
Students, professionals new to CG
User Level
Beginner - Intermediate
Annotation
CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry.
Basic Approach
For courses in Web Design, Graphics Applications, and Graphic Communication.
CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.
CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.
Technology
Covers Computer Graphics, web design, animation and more
Author's Site
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9 of 10 people found the following review helpful
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This review is from: CG 101: A Computer Graphics Industry Reference (Paperback)
The notion that the book covers all of computer graphics is nonsense; it covers only computer animation and barely acknowledges the existance of even important areas like games and hardware acceleration. However, it is very readable introduction to the field of computer animation, with lots of unique historical information, insider jargon, and information on tricks of the trade. Definitions often are shallow and not technically precise, but this does mean that there is nothing to slow you down. For those in computer graphics, but not in the animation specialty, it is a quick pleasant read. Newcomers will not be put off by there being anything too technical.
6 of 6 people found the following review helpful
By ed kramer (kim-ed@ix.netcom.com) (California USA) - See all my reviews
This review is from: CG 101: A Computer Graphics Industry Reference (Paperback)
This book is an excellent (and fun) fact-filled guide to all aspects of the Computer Graphics industry. But don't be fooled by the title...I've been in the industry 20 years and still learn some new tidbit every time I thumb through it. More than just a how-to book, this is also a very complete look at the history of the industry and many of the people and companies of significance in the evolution of Computer Graphics and Visual Effects, from the earliest analog systems to the most advanced techniques employed by Industrial Light and Magic. Really worth checking out!
6 of 6 people found the following review helpful
By A Customer
This review is from: CG 101: A Computer Graphics Industry Reference (Paperback)
Having heard about the book, CG 101: A Computer Graphics Industry Reference and knowing it has been written by Terrence Masson (ILM). There was no doubt that it would be an excellent book to have. When it arrived I very quickly saw that I was not going to be disappointed in any way! The book covers so many useful topics including milestones of CG back to 1940, comprehensive descriptions of CG "tools of the trade", company profiles, behind-the-scenes stories, etc. Also you can find invaluable information such as CG job descriptions, demo reel guidelines, etc It is setout in a very comprehensive way, breaking topics down into distinct areas such as Modeling, Compositing, Animating, etc. Each section then contains huge amounts of information on that relevant subject, broken down in alphabetical order, making it very easily to pick up and read and also find things quickly. In choose weather to buy this book I would ask my self these few questions. 1. Am I serious... Read more |
› See all 9 customer reviews...
Praise For CG 101: A Computer Graphics Industry Reference
Reviews: CG 101: A Computer Graphics Industry Reference
"It is evident that the author has a wealth of knowledge about the industry and that makes CG 101 a great value for beginners and a fun read for all CG enthusiasts."
Alberto Menache
VFXPro.com
"CG 101 is written by Terrence Masson, a visual effects director working at Industrial Light & Magic -- a man who has more experience producing feature film quality visual effects than I do producing microwave "ready in 9 minutes" meals (and I make those a lot). Over his extraordinary career he has worked on True Lies, Batman Forever, Star Wars Special Edition, Spawn, Small Soldiers and Star Wars Episode I, to name just a few of his movie credits. As well as that he has founded his own company, Digital Fauxtography, a company specializing in commercial, theatrical and large format film projects. Masson, among his many projects, created the CG tongues in the original Budweiser frog commercials, and he developed the original CG production methodology for the South Park TV show. What better a man to give us the 101 on CGI?"
Paul Younghusband,
Animation World Magazine
Table of Contents
1. Color and Light.
2. Painting and Graphic Design.
3. Modeling.
4. Animation.
5. Rendering.
6. Compositing.
7. Input & Output.
8. Historically Significant Companies.
9. Programming & Mathematics.
10. Basic & Miscellaneous Terms.
11. Computer Graphics Time Line.
Appendix A: Frequently Asked Questions about CG.
Appendix B: Computer Graphics Job Descriptions.
Appendix C: Previsualization.
Appendix D: Scanimate.
Book
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