- Copyright 2009
- Edition: 1st
- ISBN-10: 0-321-55598-8
- ISBN-13: 978-0-321-55598-4
Fuses design fundamentals and software training into one cohesive book!
- The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4
- Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools.
- Lessons are timed to be used in 50-minute class sessions.
uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations
reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience.
Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion.
is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.
Online Sample Chapter
Introduction to Media Design with the Adobe Creative Suite: Type on the Grid
Table of Contents
Chapter 1: The Metaphor of Using Graphics Applications
Chapter 2: Searching and Sampling - Becoming an Expert Web User
Chapter 3: Color Theory and Basic Shapes
Chapter 4: Using the Grid
Chapter 5: Symmetry
Chapter 6: Flat Graphics and Line Art
Chapter 7: Scanning and Digital Cameras
Chapter 8: Tonal Scale
Chapter 9: Layering and Collage
Chapter 10: Typography
Chapter 11: Getting It Out: Digital Output for web
Chapter 12: Non-Destructive Editing
Chapter 13: Creating Unity within a System
Chapter 14: Creating Tension within a System
Chapter 15: Hello World
Chapter 16: Files and Servers
Chapter 17: Hyperlinks
Chapter 18: Elements of Motion
Chapter 19: Pacing
Chapter 20: Commanding the Timeline: ActionScript