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Learning Maxon Cinema 4D R14

Learning Maxon Cinema 4D R14

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  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-359739-3
  • ISBN-13: 978-0-13-359739-4

In this training course for Maxon Cinema 4D R14, expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film, and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day-to-day 3D modeling needs.
You will start out with a tour of the interface and lessons on understanding what 3D objects are. Once you have learned the basics, Chris jumps right into teaching you how to create 3D objects using Splines, extrusion, sweeping, and lathing. You will learn what Nurbs are and how to create basic 3D components using The Knife, Bevel, Bridge, and other Cinema 4D tools. You will be taught how to utilize lighting, add textures to your models, and animate them. This video based tutorial also covers rendering your models and a chapter on using Mograph, then concludes with a project to build a model of a robot.
When you have completed this computer training course for Maxon Cinema 4D, you will understand the tools and techniques available to you for creating, animating, and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons.

Total Time: 6.5 hours

Sample Content

Table of Contents

01. Introduction
    0101 What Is Cinema 4D? And Who Uses It?
    0102 About The Author
    0103 What You Should Expect From The Video
02. Getting Started
    0201 Workflow
    0202 Navigating The Viewports
    0203 Application Prefs
    0204 Touring The Interface
    0205 Project Settings - Starting A New Scene
03. Understanding 3D Objects
    0301 Object Hierarchy And Parenting
    0302 Coordinate Systems
    0303 Select, Move, Scale, And Rotate
    0304 Primitive Objects And Attributes
    0305 Building A Chair
04. Understanding Splines
    0401 Drawing Splines
    0402 Procedural Splines
    0403 Modifying Points On A Spline
    0404 Extrude Nurbs
    0405 Sweep Nurbs
    0406 Lathe Nurbs
    0407 Spline Mask
    0408 Working With Adobe Illustrator
05. Polygonal Modelling Techniques
    0501 Basic Components Of 3D Objects
    0502 Modelling With Extrude
    0503 Modelling With Extrude Inner
    0504 Modelling With The Knife
    0505 Modelling With Bevel
    0506 Modelling With Bridge
    0507 Working With Edge Loops
    0508 Welding Points
    0509 Soft Selections
06. Modelling Objects And Deformers
    0601 Working With The Boole Object
    0602 Working With Array And Atom Array
    0603 Working With Instance Objects
    0604 Working With Explosion FX
    0605 Bend, Bulge, And Twist FFD
    0606 Working With The Spline Wrap
07. Lighting
    0701 Lighting In 3D
    0702 Light Types
    0703 Working With The Sky Object
    0704 Global Illumination
    0705 Physical Sky
    0706 Ambient Occlusion
08. Defining Materials And Textures
    0801 Materials 101
    0802 Projection Methods
    0803 Material Channels And The Content Browser
    0804 Bump And Displacement Channels
    0805 Frontal Projection
    0806 Textures With Alpha
09. Animation
    0901 Animation Fundamentals
    0902 Keyframes And The Powerslider
    0903 Autokey Mode
    0904 F Curve Manager
    0905 Path Animation
    0906 Camera Morph
    0907 Motion Camera
    0908 Previewing Animations
10. Rendering
    1001 Render Settings
    1002 Multipass Rendering - Part 1
    1003 Multipass Rendering - Part 2
    1004 Multipass Rendering And Photoshop
    1005 After Effects To Cinema 4D
11. Mograph
    1101 What Is Mograph
    1102 The Cloner
    1103 The Random Effector
    1104 Motext
    1105 Dynamics
12. Building The Robot
    1201 Modelling The Head
    1202 Modelling The Antenna
    1203 Modelling The Eyes
    1204 Modelling The Body
    1205 Modelling The Arms
    1206 Modelling The Tire
    1207 Materials
13. Conclusion
    1301 Wrap-Up


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