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Real World QuarkXPress 6

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Real World QuarkXPress 6

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Features

  • NEW - Fully updated to reflect the latest QuarkXPress 6 features—Includes native Mac OS X/Windows XP support, enhanced multiple undo, fill-resolution preview of on-screen images, reorganized menus, exporting as PDF, new web features, new multiple documents features, and more.
    • Teaches students techniques they will be able to utilize for many years to come.

  • NEW - Updated coverage of every facet of QuarkXPress 6 document production and workflow—Includes text entry, typography, copy flow, long document features, images, color, pre-press/printing, and more.
    • Gives students a single source reference for every challenge they will face using QuarkXPress 6.

  • Coverage of repurposing print content for the Web—Includes comprehensive information on converting QuarkXPress documents for use on the Web. Covers cascading menus, two-position rollovers, etc.
    • Helps students quickly and efficiently repurpose documents that might otherwise need to be recreated for use on the Web.

  • Hundreds of tips and ideas for real-world document production—Gives students practical, hard-won insights they would otherwise have to learn from real-world projects.
    • Shows students how to become highly productive far more quickly, helping them become more competitive in a challenging marketplace.

  • Detailed step-by-step coverage—Walks students one step at a time through QuarkXPress' most challenging techniques.
    • Enables students to rapidly master techniques that would otherwise have been far beyond their skill levels.

  • By David Blatner, a leading QuarkXPress expert—Authored by an expert who has helped millions of students and professionals master graphic design in books, seminars, and live training sessions.
    • Gives students confidence that they are receiving information that is thorough, accurate, clear, and useful—and reflects the challenges they will actually face.

  • 7 handy reference appendices—Includes practical references to color management, platform differences, XTensions and resources, scripting, XML tools, XPress tags, and ANSI codes.
    • Gives students fast access to important information they need to succeed in desktop publishing and document production.

Description

  • Copyright 2004
  • Edition: 1st
  • Book
  • ISBN-10: 0-321-19959-6
  • ISBN-13: 978-0-321-19959-1

When you need the ultimate reference to the ultimate desktop publishing software, this is the place to turn. Acknowledged Quark master David Blatner provides comprehensive coverage of everything Quark: using the Tool palette, building a document, working with graphics, adjusting color, and more. Even better, this best-selling classic has been updated to cover all that's new in what promises to be a significant update: native support for Mac OS X and Windows XP, an enhanced Undo feature, full-resolution preview of on-screen images, reorganized menus, new commands, and more. In friendly, easy-to-read style, David offers an indispensable collection of industrial-strength tips and tricks, as well as in-depth discussions of the core concepts that drive QuarkXPress use in the real world. Whether you're new to QuarkXPress and need a thorough grounding or an old hand looking to get up to speed quickly on all of its new features, you'll find what you need here.

Extras

Companion Site

www.63p.com/books/rwqx5

Sample Content

Online Sample Chapter

Tools of the Trade

Table of Contents



Introduction.


 1. Learn QuarkXPress in 30 Minutes.


 2. QuarkXPress Basics.


 3. Tools of the Trade.


 4. Building a Document.


 5. Word Processing.


 6. Type and Typography.


 7. Copy Flow.


 8. Long Documents.


 9. Pictures.


10. Fine-Tuning Images.


11. Where Text Meets Graphics.


12. Color.


13. Printing.


14. Going Online with QuarkXPress.


Appendix A. Color Management.


Appendix B. Macintosh vs. Windows.


Appendix C. XTensions and Resources.


Appendix D. Scripting.


Appendix E. XML Tools.


Appendix F. XPress Tags.


Appendix G. ANSI Codes.

Index

The first printing of Real World QuarkXPress 6 was printed and bound with the wrong index. If you have one of these defective copies of the book, click here for solutions.

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