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Adobe Animate Classroom in a Book (2020 release)

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Adobe Animate Classroom in a Book (2020 release)

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  • A Web Edition is an online learning product that you view in your web browser. Some Web Editions include additional interactive features, such as videos and quizzes. A Web Edition will be accessible from your Account page after purchase.

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    • Linux
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  • List Price: $57.99
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  • About this Web Edition
  • A Web Edition is an online learning product that you view in your web browser. Some Web Editions include additional interactive features, such as videos and quizzes. A Web Edition will be accessible from your Account page after purchase.

    Viewing a Web Edition requires a web browser with full HTML5 compatibility (Chrome, Firefox, Safari). Supported platforms are:

    • macOS 10.13 or greater
    • Windows 8 or greater
    • iOS 14 or greater
    • Linux

Web Edition

  • Your Price: $46.39
  • List Price: $57.99
  • About this Web Edition
  • A Web Edition is an online learning product that you view in your web browser. Some Web Editions include additional interactive features, such as videos and quizzes. A Web Edition will be accessible from your Account page after purchase.

    Viewing a Web Edition requires a web browser with full HTML5 compatibility (Chrome, Firefox, Safari). Supported platforms are:

    • macOS 10.13 or greater
    • Windows 8 or greater
    • iOS 14 or greater
    • Linux

About

Features

  • Bestselling Classroom in a Book series is the ideal way for readers to learn how to create high-quality animation and interactivity for the Web using project-based lessons.
  • Aimed at beginning users and designed to teach Adobe Animate features, such as designing interactive animations and publishing them on multiple platforms for multiple devices.
  • Ancillary resources such as Instructor's Notes available for download. 

Description

  • Copyright 2020
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 496
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-644933-6
  • ISBN-13: 978-0-13-644933-1

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book (2020 release) from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to create dynamic strokes with the new fluid brush, and work smarter with the revamped Timeline, Tools palette and Properties inspector. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily.  The online companion files include all the necessary assets for students to complete the projects featured in each chapter as well as eBook updates when Adobe releases new features for Creative Cloud customers. And all buyers of the book get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and interactive multiple-choice quizzes. 

Sample Content

Online Sample Chapter

Advanced Motion Tweening with Adobe Animate

Table of Contents

  • Getting Started
  • 1 Getting Acquainted
  • 2 Creating Graphics and Text
  • 3 Animating Symbols
  • 4 Advanced Motion Tweening
  • 5 Character Animation
  • 6 Controlling the Camera
  • 7 Animating Shapes and Using Masks
  • 8 Creating Interactive Navigation
  • 9 Creating Virtual Reality Environments
  • 10 Working with Sound and Video
  • 11 Publishing

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