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This chapter is from the book

JUNKYARD DUMPING SIMULATION

Need to model a junkyard with piles upon piles of random objects, all resting on top of each other? You could painstakingly orient each one manually, or you could try this Killer Tip. Take the objects to be piled, raise them up in the air above a plane set at ground level, and with them all selected, choose Soft/Rigid Bodies, Create Active Rigid Body in the Dynamics menu set. With all of them still selected, select Choose Fields, Gravity. Now pick the ground plane and choose Soft/Rigid Bodies, Create Passive Rigid Body. Then play back until the pieces fall onto each other in a jumbled heap, saving you hours of tedious monotony. Aren't 3D apps great? Don't forget to lock down the objects and delete the extra dynamics baggage on the objects by choosing Edit, Delete by Type, Rigid Bodies.

Figure 3.15Figure 3.15

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