- ALIGNED IMAGE PLANES
- ALPHA ONION SKINS
- MAYA CARD TRICKS
- MAPPING VERSUS MODELING
- INSERT HERE WHILE DRAWING CURVES
- EXPLICIT, R-RATED NURB TESSELLATION
- TESSELLATION VERSUS CVs
- LINEAR VERSUS CUBIC HEROICS
- CONSTRAIN THOSE UNRULY CURVES
- THE REVOLUTIONS WILL NOT BE TELEVISED
- BI-RAILING THE MISSING GLASS SLIPPER
- SLIPPER REBUILDING
- SHADY, UNDESIRABLE ELEMENTS IN MAYA
- RANDOMIZE THOSE CVs
- JUNKYARD DUMPING SIMULATION
- USE OF PHOTOSHOP AS A MODELING TOOL
- AUTOTRACING FOR FUN AND PROFIT
- PHOTOSHOP PATHS TO MAYA CURVES
- WRESTLING WITH DISPLACEMENT
- ANIMATE YOUR MODELING
- SET SUBTLETIES
- TRANSFORM TOOLS SHORTCUT
- INTERROGATING POINTS AS TO WHERE THEY LIVE
- FACE PROPOGATION VIA SHELL IN POLY SELECTION CONSTRAINTS
ANIMATE YOUR MODELING
Two animation commands can have great utility when modelingAnimated Snapshot and Animated Sweep. If these are new to you, you are in for a treat. Both are found in Animate in the animation menu set. Animated Snapshot creates a copy of an animated object at selected frames along its performance. This can be used for abstraction or modeling utility if the animation is set up for that purpose. Animation derived from Expressions or IK will not be respected, though, so use Edit, Keys, Bake Simulation first. Animated Sweep differs in that is uses curves only, but it has the strength of being able to construct a monolithic surface from the animation. It is conceptually an extrude based on an animated path. Both of these are processing-intensive, but performance can be improved by turning off Construction History.