- ALIGNED IMAGE PLANES
- ALPHA ONION SKINS
- MAYA CARD TRICKS
- MAPPING VERSUS MODELING
- INSERT HERE WHILE DRAWING CURVES
- EXPLICIT, R-RATED NURB TESSELLATION
- TESSELLATION VERSUS CVs
- LINEAR VERSUS CUBIC HEROICS
- CONSTRAIN THOSE UNRULY CURVES
- THE REVOLUTIONS WILL NOT BE TELEVISED
- BI-RAILING THE MISSING GLASS SLIPPER
- SLIPPER REBUILDING
- SHADY, UNDESIRABLE ELEMENTS IN MAYA
- RANDOMIZE THOSE CVs
- JUNKYARD DUMPING SIMULATION
- USE OF PHOTOSHOP AS A MODELING TOOL
- AUTOTRACING FOR FUN AND PROFIT
- PHOTOSHOP PATHS TO MAYA CURVES
- WRESTLING WITH DISPLACEMENT
- ANIMATE YOUR MODELING
- SET SUBTLETIES
- TRANSFORM TOOLS SHORTCUT
- INTERROGATING POINTS AS TO WHERE THEY LIVE
- FACE PROPOGATION VIA SHELL IN POLY SELECTION CONSTRAINTS
SET SUBTLETIES
Grouping elements is typically useful for animation of those elements or for character work. For simple selection and hiding purposes, layers offer a nice GUI. But what if you need to preserve your carefully assembled selection of various objects, lights, and lattices without disturbing their existing grouping? Enter sets, a wonderful way of saving selections without the data overhead of groups or layers. Definition-wise, sets are useful for purposes beyond simple selection, partitions are for exclusive membership, and Quick Select Sets are the preferred type for general selecting. Make your selection and go to Create, Sets, Set/Partition/Quick Select Set. Enter a name, and then deselect the object. Do other work, and then go to Edit, Quick Select Sets, your set name to reselect that group without the tedium of carefully selecting a grouping again. Problem is, only you will know how clever you are.