Publishers of technology books, eBooks, and videos for creative people

Home > Articles > Design > Adobe Photoshop

This chapter is from the book

The Pipeline for Making Mobile Games

The mobile world as it stands today has been playing catch-up. The computer and console memory specs and computing power are miles ahead of mobile devices. However, it is not an even race. Mobile hardware, spec-wise, is at about the level of a good PC from the year 1994. But considering that the smart mobile phone has not been around as long as the PC, it’s doing pretty well.

So when you look at the graphics of mobile games available now and are wondering where the future of mobile gaming is headed, look no further than the current PC/Mac games market for a glimpse of the future (FIGURE 4.1).

FIGURE 4.1

FIGURE 4.1 Modern mobile games.

Mobile Game Specifics

Knowing the limitations of a mobile device and how to push its performance as far as possible has become a sought-after skill in the game industry. Those who know how to squeeze the most out of every little bit of bandwidth and memory are integral to creating the best-looking games. Right now, console games are at the techno-forefront, followed by social games, with mobile showing up in third place. Obviously, the key to success for the mobile gaming world is being able to replicate the console experience on a phone. Developers are on their way toward that goal, but they are just not there yet.

Levels

The levels in a mobile game are a bit different than you might expect. Take your average games featuring a robot on an alien planet with hostile locals, for example. A normal level in a console game would probably provide about 2 hours of play. That 2 hours x 10 levels costs you 60 bucks, or around 20 hours of average game play.

A mobile game works a little differently. The levels are far shorter, lasting only several minutes at the most. This is because most mobile game players only play while waiting for the bus or standing in line at the bank. Getting involved in a long campaign in which you have to start and stop all the time just does not go over very well. Also, implementing a “save anywhere” feature gets a little memory heavy and is usually not possible in the world of mobile hardware.

Characters

The characters in a mobile game follow this same trend. In a console game, the characters might have millions of polygons. (Polygons are the 3D version of pixels, the basic unit of 3D graphics. They will be further explained in Chapter 5, “Creating Console Game Assets.”) Mobile hardware is challenged to animate a character with only thousands of polygons. That makes quite a visual difference. Why is this? Phones just don’t have enough computing power yet. Moving the characters, calculating the polygons, and mapping the textures is very memory and processor intensive.

The Bank

You might think of the constraints for making a mobile game as similar to dealing with a bank. You have only so much money in the bank that you can draw on. Although you can take money out, the bank is not going to give you more money than you start with. Mobile games are like that. The phone can only process so much data at a time. If you factor all the things in a game happening at once—the audio, the effects, the playable character, the non-playable characters, the environment, the HUD, all the code, tracking your play history—you can see how you quickly you can become technologically overdrawn in a mobile game.

How do you work with this? You budget your game, processing only those things you need at the moment you need them. Those Level Three aliens do not need to be loaded in Level One so they are stored (probably in a compressed file format) until they are needed. When their time comes, the Level One aliens are dumped from memory so all available storage and computing power can go to running their Level Three companions. Similar resource budgeting and asset swapping is applied to audio and special effects and levels. This way you are always using the most amount of game budget on precisely what you need to be showing at the time.

Your creative choices can also contribute to optimizing your use of hardware resources. If you need more aliens onscreen in Level Four, then Level Four is designed as a graphically simple environment with snow and no trees to calculate. With mobile games, you borrow from here to enhance there. If you find you need trees in the level, then you reduce the aliens’ graphic detail. Same fixed techno-budget, you just spend it differently.

Digital game makers have worked like this since games began. Working out a realistic technology “budget” is usually done at the beginning of a project, and then revised on the fly as the project progresses. The keepers of this techno-bank are the engineers. They are ultimately responsible for ensuring that the game remains within a certain memory footprint, and able to run at a reasonable frame rate.

Aspect Ratios and Screen Resolutions

Mobile phones, smartphones, cells, and whatever else you want to call them, mobile devices come in a variety of sizes, and as with the social game scene, they represent an ever-moving target to try and find an aspect ratio and resolution to build to (FIGURE 4.2). As the mobile device window size remains in constant flux, the resolution gets better and better, and the amount of pixels one can use at a time also shifts. Fortunately, it always seems to lean toward more pixels not less, so that is good news.

FIGURE 4.2

FIGURE 4.2 Mobile pixel ratios.

Generally speaking, before you start a mobile game you do some research to see what the current trend in screen specs is. Just like you did with the social game, you pick one that will allow you to stretch or reduce the screen to fit other screens that might be just a little off your numbers. This allows you to make one game that will be playable on multiple phone types.

Peachpit Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from Peachpit and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about Peachpit products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites; develop new products and services; conduct educational research; and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email ask@peachpit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by Adobe Press. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.peachpit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020