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- RAY TRACING: SPEEDING UP THINGS (OBJECTS)
- RAY TRACING: SPEEDING UP THINGS (GLOBALS)
- RAYTRACING: INDEX OF REFRACTION (IOR)
- RENDERING: FILTERS FOR STILL IMAGES VERSUS VIDEO
- RENDERING VIDEO: RENDER FRAMES, NOT FIELDS
- RENDERING VIDEO: MAKE SURE VIDEO COLOR CHECK IS ON
- RENDERING VIDEO: CHECK YOUR GAMMA!
- RENDERING GREAT BIG, GIANT, HONKING, ENORMOUS IMAGES SUCCESSFULLY
- DON'T RENDER MOVIES—RENDER FRAMES!
- SPEAKING OF THE RAM PLAYER...
- RERENDERING FROM THE ENVIRONMENT BACKGROUND
- OKAY, SO YOU REALLY WANT TO RERENDER YOUR ANIMATION...
- IFL = IMAGE FILE LIST
- YOU CAN'T CREATE .IFL FILES ON READ-ONLY MEDIA!
- MANIPULATING IMAGE SEQUENCES USING .IFLS
- CREATE NESTED .IFL FILES
- A CHICKEN AND EGG PROBLEM: HOW DO YOU SET UP AN ANIMATED BACKGROUND FOR A SCENE IF YOU HAVEN'T RENDERED THE BACKGROUND YET?
- COULD YOU MAKE THINGS MORE COMPLICATED, PLEASE? (WHAT ABOUT USING A COMPOSITING PROGRAM?)
- COMPOSITING USING VIDEO POST
- RENDERING WITH SCANLINE MOTION BLUR: MULTI-PASS AND IMAGE
- RENDERING WITH SCANLINE: MIX IMAGE AND MULTI-PASS MOTION BLUR
- RENDERING IMAGES FOR PRINT: TEACH THOSE PRINT FOLKS A LESSON (OR TWO...)
- RENDERING IMAGES FOR PRINT: OH YEAH, ANOTHER THING...
- "THOSE PRINT PEOPLE"—MAKE IT EASIER ON THEM WITH 3DS MAX 6
- THE PRINT SIZE WIZARD (ENOUGH WITH THE PRINTING STUFF ALREADY!)
- MENTAL RAY IS IN THE BUILDING!
- MENTAL RAY IS ON THE COUCH!
- USE MENTAL RAY'S IMAGE SAMPLING WISELY
- IN MENTAL RAY, CONTRAST CAN SAVE YOUR DAY!
- HIDDEN LINE RENDERING: RENDER TO VECTORS IN MENTAL RAY
- TRIM YOUR (BSP) TREE IN MENTAL RAY
- MENTAL RAY PREFERENCES: PLEASE LEAVE ME A MESSAGE
- RENDERING AESTHETICS: OUTER SPACE SCENES
- RENDERING AESTHETICS: UNDERWATER SCENES
- RENDERING AESTHETICS: DISTANT LANDSCAPES
- RENDERING AESTHETICS: STILL LIFE AND MACROPHOTOGRAPHY
- "HELLO... YOU'VE GOT RENDER!"
This chapter is from the book
RERENDERING FROM THE ENVIRONMENT BACKGROUND
If using the RAM Player seems too easy, and you want to make your life more complicated (well, only a tiny bit), you can load an existing image sequence into the background of an empty 3ds max scene file (using Screen Coordinates, not Spherical Environment; otherwise, it will look wacky) and then render it out again from any viewport. Just choose a different format, and you're ready to go.