Obviously, in this tutorial, I haven't addressed issues of app content and marketability. I'll leave those topics for other articles. If I can sell a few copies of my own apps, I'll have more details to share about that dimension of things, but here we're focusing on how to create the app.
That said, the point is to distribute (and in some cases sell) your app. After you've built an app, the next step is to distribute it through the Apple iTunes or Android Market online stores. To be perfectly candid, when I build and sell apps, I turn over my completed app (built in Dreamweaver, of course) to companies that know the ins-and-outs of getting apps approved, posted, and promotedthat's a different ballgame and beyond the scope of this article. But if you want to try this yourself, you need to follow the distinct steps for submitting apps to iTunes and Android Market.
If you have $99 to spend, and the time and energy to work through the application process, you can register yourself as an iOS developer with Apple and post your apps on your own. Follow the online guide in Apple's iOS Developer Library.
The process of registering and submitting apps for sale at Android Market is simplerbut again, it's a whole process. Google provides well-organized instructions.
The skill set for creating, designing, and building an app is distinct from that of submitting and marketing the app, but the whole process begins and revolves around the app itself. And now you know how to build them!
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