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Like this article? We recommend Modifying Moved Objects or Textures

Modifying Moved Objects or Textures

Note that it’s best not to deselect the newly placed object unless you are 100% happy with how it blends into the background.. As you’ll see shortly, by maintaining the active selection, you’ll avoid extra steps in correctly any problems with the newly blended pixels. Examples include removing unwanted duplication of pixels and removing artifacts or blurred pixels; both can occur if you start with the wrong Adaptation mode (discussed next)..

Minor problems are often solved with a change to the Adaptation option (Figure 6). The Adaptation menu (located to the right of the Mode menu) is a way for you to tell Photoshop how precisely it should preserve the background texture, as it’s being blended with your selected object . The options are Very Loose, Loose, Medium, Strict, and Very Strict. The more strict the Adaptation setting, the less Photoshop will “randomize” the newly created background texture, but the more problems you may encounter trying to seamlessly blend the selected object into its new surroundings.

Figure 6: The Content-Aware Move Tool options.

By maintaining the active selection after the move, you can choose a new Adaptation setting, and Photoshop will re-analyze and re-process things on the fly. To make a change, just choose a new option from the Adaptation pop-up menu and wait a few seconds for the new result!

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