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Staging is how you present objects. It provides context for the object and the animation, and it helps tell your story.
For example, a cube displayed at an angle to any of its six sides will show the cube as a 3D object. If you’re looking directly at one side though, it will appear to be a 2D square (see Figure 2).
Figure 2 Staging
There are three main considerations with staging:
- Characters and objects should have strong silhouettes to more quickly understand them.
- The environment (the stage) should be interesting, without drawing attention away from the characters, objects, and actions.
- Major actions should be presented one at a time or it could potentially lead to confusion.