Animating with Modern Rigging
In this sample chapter from Adobe Animate Classroom in a Book, author Russell Chun explores the power of the Asset Warp tool in Animate to create and edit rigs, animate with classic tweening, and apply various bone types for precise control. Learn how to distort graphics, manage assets, and apply single joints to your rigs.
Use the Asset Warp tool to create rigs inside your graphics for modern rigging, Animate’s newest approach to animation. Rigs allow you to stretch, rotate, deform, and move vector shapes and bitmap images fluidly with classic tweening.
Start by viewing the finished projects to see the three short animations that you’ll create in this lesson.
In a browser, open the 05End.gif file from the 05/05End folder to play the finished animation.
The project is an animation of a woman lying flat on her back and moving her hands and legs to make a snow angel.
Close the 05End.gif file.
Open the 05End_weightlifter.gif file from the 05/05End folder to play the finished animation.
The project is an animation of a cartoon weightlifter holding weights over his head. He does small squats to exercise.
Close the 05End_weightlifter.gif file.
Open the 05End_snakecharmer.gif file from the 05/05End folder to play the finished animation.
The project is an animation of a snake charmer playing musical notes that undulate from his flute. As he does so, a cobra dances to his tune.
Close the 05End_snakecharmer.gif file.
As you complete these projects, you’ll learn how to animate bitmaps and vector shapes with the Asset Warp tool in an approach called modern rigging.