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Adding Colors and Materials to Your Objects

After you finish your modeling work, Swift 3D provides a variety of tools to color and texture your creations. Apply a texture to a model by dragging and dropping a supplied material from the galleries, by editing an existing material, or by creating a bitmap or procedural texture from scratch (see Figure 6). This is one of the easiest steps of 3D process, and the publishers of Swift 3d have ensured that you’ll have no problems surfacing your 3D creations for optimal visual impact.

Figure 6

Figure 6 A model of a sphere before and after the application of a bitmap texture of the Earth

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