Publishers of technology books, eBooks, and videos for creative people

Articles

174 Items

Sort by Date | Title

The Pros and Cons of Self-Employment for a Design Business
By David Airey
Dec 3, 2012
David Airey shares the pros and cons of being your own boss from his first seven years as an independent designer.
Author Talk: Alberto Cairo on the Functional Art of Infographics (Podcast Transcript)
By Alberto Cairo, Nancy Aldrich-Ruenzel
Oct 16, 2012
New Riders/Peachpit Publisher Nancy Ruenzel talks with Alberto Cairo, professor of information graphics and visualization at the University of Miami and author of The Functional Art: An introduction to information graphics and visualization. Alberto names some of his favorite designers and data visualizers working in the field today, and discusses the complex relationship between function and form.
The Infographics Complexity Challenge: Presentation and Exploration
By Alberto Cairo
Oct 3, 2012
An information graphic is a tool for the designer to communicate with readers, and a tool for readers to analyze what’s being presented to them. It doesn’t matter if you see yourself as an engineer or as an artist: If you create infographics and visualizations, the balance you achieve between these two dimensions will define whether or not your work is good.
Bringing Infographics And Visualization to the Mainstream: Not Just the Tools, but the Ideas
By Alberto Cairo
Sep 10, 2012
Alberto Cairo, author of The Functional Art: An introduction to information graphics and visualization, explains that the democratization and commoditization of infographics is a wonderful trend, but it will get even better if it is informed by a solid understanding of certain universal guidelines.
"The Best Design Advice I Ever Got" with Alberto Cairo
By Alberto Cairo
Aug 28, 2012
Underneath the packaging, an infographic serves a very simple purpose—to educate. Alberto Cairo, professor of information graphics and visualization at the University of Miami and author of The Functional Art: An introduction to information graphics and visualization, talks about the importance of making infographics work on an instructional level.
Project Objectives and Approach for UX Designers: Know Which Star to Navigate By
By Russ Unger, Carolyn Chandler
May 1, 2012
This chapter covers forming objectives for your project and offers some questions that will help you solidify those goals. You'll also learn some common project approaches (or methodologies) and how they may influence the way you work.
Top 10 Content Strategy Mistakes to Avoid
By Melissa Rach
Apr 20, 2012
Melissa Rach, coauthor of Content Strategy for the Web, Second Edition, sees far too many organizations making similar mistakes in their outreach attempts. The "throw it together" approach that most people employ tends to create havoc, rather than useful information for potential customers and clients. She shares 10 of the most common (and dangerous) pitfalls that everyone should learn to avoid.
Working with Pages in jQuery Mobile
Apr 20, 2012
Working with Pages is easy with jQuery Mobile. With most of the heavy lifting being done by the framework it's easy to focus on the results of the website being built. In this excerpt from jQuery Mobile Develop and Design, Kris Hadlock explains the internal functionality behind how pages work in jQuery Mobile so you can get ready to write your own custom functionality.
Why Your Website's Content Sucks and What to Do about It
By Kristina Halvorson, Melissa Rach
Mar 5, 2012
In this chapter from Content Strategy for the Web, 2nd Edition, Kristina Halvorson and Melissa Rach look at some of the most common obstacles that keep us from turning bad content into better content.
From Looking to Seeing: The Craft of Typography
By Jim Felici
Sep 5, 2011
Everyone looks at type, but the typographer has to see more, because eliminating all traces of visual discord is what elevates type from being merely legible to being comfortingly readable. Jim Felici, the author of The Complete Manual of Typography: A Guide to Setting Perfect Type, Second Edition, explains how even the untrained eye suffers from badly set type (untrained doesn’t mean unsophisticated), and how discerning eyes are needed to set the fine type that readers deserve.
The Complete Manual of Typography: About Fonts
By Jim Felici
Aug 17, 2011
Working with fonts forces you to learn more about your computer than you probably want, but everything you need to know is in this chapter.
The Elements of User Experience: The Scope Plane: Functional Specifications and Content Requirements
By Jesse James Garrett
Feb 17, 2011
There are two main reasons to bother to define requirements: so you know what you're building and so you know what you're not building. Jesse James Garrett examines the importance and process of defining the scope of your website, including defining requirements and functional specifications.
An Interview with Jesse James Garrett
By Russ Unger, Jesse James Garrett
Dec 21, 2010
Russ Unger interviews Jesse James Garrett about the new edition of The Elements of User Experience, what's changed since the first edition was released in 2002, why client work is still important to him, and the relationship between UX and the video game industry.
What Do You Test, and When Do You Test It?: Why the Hardest Part Is Starting Early Enough
By Steve Krug
Jan 14, 2010
If there’s one thing that usability professionals agree on, it’s that you want to start testing as early as possible. Steve Krug shows you how to do it.

<< < Prev Page 5 6 7 8 9