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Adobe Flash

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From Flash to Flex: Integrating ActionScript with MXML
Jun 8, 2007
Are you familiar with Flash and interested in making a move to Flex? This article is for you. It will show you the differences between the two applications and how to make a smooth transition. In this first article of a multipart series, "From Flash to Flex," Kris Hadlock shows you how to begin creating your first Flex application by integrating ActionScript with MXML.
From Flash to Flex: Moving to ActionScript 3
Jul 6, 2007
In his second article from the Flash to Flex series, which focuses on helping you migrate your work environment from Flash to Flex by learning the differences between and comparing the two applications, Kris Hadlock shows you all you need to know to get started using ActionScript 3. In this article you’ll learn how to create packages and classes and incorporate them into a Flex project.
From Flash to Flex: Understanding Flex Events
Sep 14, 2007
Kris Hadlock explains Flex events and how to incorporate them into object-oriented code.
Game Development with Flash
Mar 28, 2003
In this age of Internet gaming, Matthew David tells why you need only one tool for building online games: Macromedia Flash MX.
Getting a Handle on ActionScript
Jun 14, 2002
This sample chapter will teach you how to use ActionScript to create effective Flash interaction by giving you the sound ActionScripting foundation upon which you can build your Flash literacy.
Getting Dynamic Data into Macromedia Flash
Aug 9, 2002
Learn how Flash MX can receive content from a database and then present it within a Flash Movie. Open up a whole new world of possibilities by learning how to get database content into this dynamic tool for building entire websites.
Getting Familiar with Paths in Adobe Flash CS4 Professional
Sep 23, 2008
One of the most important innovations in Flash was a new set of tools that made creating vector graphics as simple and intuitive as creating bitmap graphics. This excerpt, adapted from Adobe Flash CS4 Professional How-Tos: 100 Essential Techniques (Peachpit Press, ISBN 0-321-58004-4), discusses paths, the most basic element of a vector drawing.
How to Build Applications in Dreamweaver
Jan 20, 2006
Whether you're totally new to Dreamweaver or just creating dynamic Web applications with the program, this chapter will help you find your bearings. The first part explores the Dreamweaver workspace with an emphasis on its application-building capabilities. The rest of the chapter deals specifically with the basics of Web application tools that are standard in Dreamweaver. Everything from applying server behaviors to working in Live Data view is described.
How to Design Flash Pages for Google
Mar 10, 2006
Google is now indexing Flash content! James Gonzalez tells you how to determine which Flash content Google is actually indexing and how to optimize this content to achieve better rankings in Google's search results.
How to Export a Site Design From Fireworks to Dreamweaver
Sep 8, 2006
After you create and finalize your site's design in Fireworks, you can turn your attention to moving the design from Fireworks to Dreamweaver. Moving the design is a two-step process that involves image optimization and file export. In this lesson, you'll learn techniques for optimizing graphics. In addition, you'll work with various export settings to prepare the Fireworks document for export. In the process, you'll become familiar with Fireworks' Optimize panel and the Export HTML setup process, mastering the techniques used to find the best optimization and export settings for your original design.
How To Handle AJAX Responses
Feb 10, 2006
User interaction drives Web sites. It's essential to understand how to handle the responses, especially with new forms of interaction such as AJAX. Kris Hadlock covers the essentials of the AJAX request-and-response process that you need to know to be ready for user interaction.
How to Upload a File by Using the Flash FileReference Object
Apr 28, 2006
Flash has long lacked the ability to upload files, a standard function in programming languages. Kris Hadlock cheers the addition of the FileReference object in Flash 8; by combining a bit of ActionScript and PHP, it's now quite simple to create a Flash file-uploading GUI.
How to Use Text in Flash 8
Jan 13, 2006
Text is an important part of most Web sites, particularly informational or commercial sites. In this lesson, you'll add and format the properties of many text fields in Flash. You'll learn how to add a Filter effect to a static text field. You'll also spell check the entire document before you finish the lesson. This lesson gives you a foundation in the way text and fonts work and a good basis for using increasingly complex methods of working with text and components.
Innovative ActionScript Navigation
Apr 19, 2002
Designers from Juxt Interactive break down some of the interactive pieces that work to make Billabong-USA.com a total experience.
Integrating Flash and QuickTime Video
Sep 2, 2001
David Emberton shows you how to integrate Flash and QuickTime video, complete with play controls and subtitles.
Interactivity in Flash
Mar 23, 2001
Three things are needed to make interactivity work in Flash. Learn what they are and how they apply to Flash in this article by Derick Franklin and Brooks Patton, authors of Flash!4 Creative Web Animation.
Interface Design for Devices
Aug 23, 2002
Learn about common interface issues, considerations you need to keep in mind when developing for devices, how to use specially built interface components for devices, and how to optimize the code that makes up your user interfaces.
Introducing ActionScript
Jun 21, 2002
Get ready to be introduced to your new best friend: ActionScript! This sample chapter will show you some compelling reasons for learning ActionScripting, as well as what makes it tick.
Introducing ActionScript Objects
Apr 11, 2003
Take advantage of ActionScript's objects, and learn how to use objects' properties to manipulate data, colors, sound, dates, and more.
Introducing Macromedia Fireworks 8
Oct 14, 2005
Fireworks 8 delivers a huge number of tools that allow you to work at your creative best when editing and manipulating graphics. Matthew David's rapid-fire overview will whet your appetite for this much-improved new version.

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