DESIGN + ACCESSIBILITY SUMMIT
Save 35% on books & eBooks* and get free U.S. shipping. Use code SUMMIT. Shop now.
Publishers of technology books, eBooks, and videos for creative people
Register your product to gain access to bonus material or receive a coupon.
3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews. As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation. The book also offers coverage of such related topics as developing a story concept, storyboarding, and putting together a demo real and portfolio. It even provides interview tips! New elements in this second edition include interviews from industry leaders as well as application specific tutorials for 3ds max 4, Maya 4, and LightWave 7 that are included on the CD.
1. The Virtual Path.
What Is 3D, Anyway? Basics of 3D Software. How Are 3D Graphics Used? What Kinds of Jobs Are Available? What's It Like to Be a 3D Artist? Interviews with Two Production Artists. How Do I Learn More about the Field?
Expanding from 2D to 3D. Principles of 3D Graphics.
Modeler Concepts. Working in the 3D World. 2D Shapes. Turning 2D Shapes into 3D Objects. 3D Primitives. Transforms. Deforms. Duplicating Mesh. Digging In. 3D Modeling Tutorials.
Reference and Accuracy. Mesh Tessellation and Optimization. Radius Edges and Bevels. Deform Modifiers. 3D Booleans. Editing Mesh. Displacement Mapping. Building Organic Forms. 3D Modeler Interviews. Modeling Alternatives. Intermediate Modeling Tutorials.
The Real-Time Explosion. Nailing the Specs. Low-Poly Techniques. Game and Web Asset Artist Interviews. Low-Poly Modeling Tutorial.
Mapping Defined. Light and Color. Render Limits. Surface Attributes. Map Channels. Procedural Textures. Animated Textures. Tiling. Face Mapping. Decals. Texture Tools. Mapping Coordinates. Mastering Maps. Mapping Tutorials.
Principles of Light. 3D Lighting Basics. Lighting Controls and Effects. Lighting Strategies. Lighting Tips and Tricks. Lighting Tutorials.
Camera Basics. Camera Movement. Directing the Camera. Camera Tutorials.
Animation Basics. Character Setup: An Interview with Eric Ronay. Visual Effects. Animation Tutorials.
Rendering. Alternative Renderers. Post-Production Effects. Output. Rendering and Output Tutorials.
The Hero's Journey. Getting into Character. Telling Your Story. Developing a Concept. Writing the Script. Designing the Look. Planning the Action. Producing the Animation. Editing Your Scenes. Adding Post-Production Effects. Adding Emotion with Sound. Original 3D Works: Creator Interviews.