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3D Graphics & Animation, 2nd Edition

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3D Graphics & Animation, 2nd Edition


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  • Copyright 2002
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 640
  • Edition: 2nd
  • Book
  • ISBN-10: 0-7357-1243-3
  • ISBN-13: 978-0-7357-1243-0

3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews. As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation. The book also offers coverage of such related topics as developing a story concept, storyboarding, and putting together a demo real and portfolio. It even provides interview tips! New elements in this second edition include interviews from industry leaders as well as application specific tutorials for 3ds max 4, Maya 4, and LightWave 7 that are included on the CD.

Sample Content

Online Sample Chapter

3D Modeling Basics

Table of Contents

1. The Virtual Path.

What Is 3D, Anyway? Basics of 3D Software. How Are 3D Graphics Used? What Kinds of Jobs Are Available? What's It Like to Be a 3D Artist? Interviews with Two Production Artists. How Do I Learn More about the Field?

2. Delving into Cyberspace.

Expanding from 2D to 3D. Principles of 3D Graphics.

3. Modeling Basics.

Modeler Concepts. Working in the 3D World. 2D Shapes. Turning 2D Shapes into 3D Objects. 3D Primitives. Transforms. Deforms. Duplicating Mesh. Digging In. 3D Modeling Tutorials.

4. Modeling: Beyond the Basics.

Reference and Accuracy. Mesh Tessellation and Optimization. Radius Edges and Bevels. Deform Modifiers. 3D Booleans. Editing Mesh. Displacement Mapping. Building Organic Forms. 3D Modeler Interviews. Modeling Alternatives. Intermediate Modeling Tutorials.

5. Low-Poly Modeling.

The Real-Time Explosion. Nailing the Specs. Low-Poly Techniques. Game and Web Asset Artist Interviews. Low-Poly Modeling Tutorial.

6. Texture Mapping.

Mapping Defined. Light and Color. Render Limits. Surface Attributes. Map Channels. Procedural Textures. Animated Textures. Tiling. Face Mapping. Decals. Texture Tools. Mapping Coordinates. Mastering Maps. Mapping Tutorials.

7. Lighting.

Principles of Light. 3D Lighting Basics. Lighting Controls and Effects. Lighting Strategies. Lighting Tips and Tricks. Lighting Tutorials.

8. The Camera.

Camera Basics. Camera Movement. Directing the Camera. Camera Tutorials.

9. Animation.

Animation Basics. Character Setup: An Interview with Eric Ronay. Visual Effects. Animation Tutorials.

10. Rendering and Output.

Rendering. Alternative Renderers. Post-Production Effects. Output. Rendering and Output Tutorials.

11. The Reel.

The Hero's Journey. Getting into Character. Telling Your Story. Developing a Concept. Writing the Script. Designing the Look. Planning the Action. Producing the Animation. Editing Your Scenes. Adding Post-Production Effects. Adding Emotion with Sound. Original 3D Works: Creator Interviews.

Appendix A. Glossary of Terms.

Appendix B. Contributors.



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