Publishers of technology books, eBooks, and videos for creative people
This eBook includes the following formats, accessible from your Account page after purchase:
EPUB The open industry format known for its reflowable content and usability on supported mobile devices.
PDF The popular standard, used most often with the free Adobe® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
Also available in other formats.
Register your product to gain access to bonus material or receive a coupon.
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2018 release) from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the Camera tool, and learn to focus the action on different parts of the Stage. Explore the new Layer Depth panel which lets you control the depth level of individual layers, creating a more realistic sense of space.
Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.
The online companion files include all the necessary assets for readers to complete the projects featured in each lesson as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
Download the sample pages (includes Chapter 4)
1 GETTING ACQUAINTED
2 CREATING GRAPHICS AND TEXT
3 CREATING AND EDITING SYMBOLS
4 ANIMATING SYMBOLS
5 ADVANCED MOTION TWEENING
6 CLASSIC TWEENING
7 CONTROLLING THE CAMERA
8 ANIMATING SHAPES AND USING MASKS
9 NATURAL AND CHARACTER ANIMATION
10 CREATING INTERACTIVE NAVIGATION
11 WORKING WITH SOUND AND VIDEO12 PUBLISHING