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Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities to help participants learn core concepts in user experience, from sketching, to photo safaris that encourage field observation, to creating an experience model for your daily bus ride, etc. It is structured as 50% activity and 50% explanation.
Adventures in Experience Design: Splatter!
Chapter 1: What this is, and why you should play (intro)Chapter 2: Get out in the field (observing others, interviewing people, immersing in the lives of others)Chapter 3: Capture the spark (forming insights from what you've seen, generating ideas, creating personas, sketching, mood boards)Chapter 4: Pick a killer concept (conceptual design, using insights to choose good ideas, picking the right channels/technologies)Chapter 5: Show and tell (creating a vision for your solution, conceptual design, task flows, site maps)Chapter 6: Make it solid (defining the details, thinking about things like fluidity in your design/responsiveness)Chapter 7: Think like a designer (last thoughts on the process)