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Digital Lighting and Rendering, 2nd Edition

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Digital Lighting and Rendering, 2nd Edition


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  • Thoroughly updated guide covers new techniques and emerging technologies in 3D graphics production, including polynomial texture mapping, HDRI, and more.
  • Software-agnostic focus teaches essential skills and concepts that can be applied in any 3D rendering package.
  • Jeremy Birn is an animation and production pro who spent the past two years working on 'The Incredibles' for Pixar.


  • Copyright 2006
  • Edition: 2nd
  • Book
  • ISBN-10: 0-321-31631-2
  • ISBN-13: 978-0-321-31631-8

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry


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