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Teaches students techniques they will be able to utilize for many years to come.
Enables students to understand the real-world challenges they will face regardless of the projects they are involved with or the roles they are expected to play.
Gives students deep insight into both the technical and creative issues associated with Maya animation.
Helps students understand Maya workflow so they can work more efficiently and participate more effectively in team development projects. .
Shows students how to become effective with Maya far more quickly.
Gives students state-of-the-art information that fully reflects the realities they will face in real animation projects, and helps them to do great—not merely adequatework.
Helps students master all the Maya techniques they are likely to need.
Empowers students to customize and automate Maya production in ways that many experienced Maya artists havent yet mastered.
Gives students all the professional-quality files they need to build a complete animation project, from start to finish.
Real-world solutions for real-world production environments!
Luis Cataldi, BlueSky Studios
Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power. Inside Maya 5 can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods.
From the back cover
Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so, Inside Maya 5 is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges!
You'll get coverage of:
The companion CD includes the source files you need to complete the exercises in each chapter.
Sample Chapter - 2.64 mb - Chapter 17 - Rigging Characters for Animation
I. MAYA AND THE PRODUCTION PIPELINE.1. Using Maya Well.
What Maya Can Do. Maya's Development. Your Development. Summary.2. Project Overview.
Beginnings. Plan B. The Killer B Plan. Summary.3. Digital Studio Pipeline.
Preproduction. Production Setup. Production Flow. Summary.4. Technical Considerations.
Getting Cozy. Commands. The User Interface. Viewing. Managing Files. Summary.5. MEL.
What Is MEL? What Can MEL Do and How Is It Used? Maya's Embedded Language: Some Specific Essentials. The MEL Command Line and Script Editor. Summary.
II. MODELING.6. Formats.
What's Not Available. Format: The Big Choices. Polygons. NURBS. Subdivision Surfaces. Surfacing Decisions. Other Modeling Possibilities. Summary.7. Methods.
Set Your Sights. Plan Your Journey. Handle the Details. Handle the Ups and Downs. Summary.8. Sets.
Roughing It In. Building Blocks. Building Buildings. Pass It On. Summary.9. Props.
Basic Prop Guidelines. Simple Prop Models. The Car: A Complex Prop Model. Summary.10. Characters.
Functional and Aesthetic Criteria. Additional Criteria. Creating Spot and The Jerk. Summary.
III. TECHNICAL DIRECTION.11. Layout.
What Is Layout? Visual Clarity. Summary.12. Node-Based Architecture.
Transformations: Parent/Child Relationships. Objects, Shapes, and Components. Maya Node-Based Basics. Node Types. Non-DAG Nodes. Viewing the Maya Scene Graph and Node History. Connecting Attributes Between Nodes. Summary.13. Making Advanced Connections.
Understanding Node Connections. Some Practical Uses for Constraints. Quick Review: Overlapping Action. Using History to Your Advantage: Modifying Geometry After It Is. Smooth-Skinned. Summary.14. Particles and Dynamics.
Emission. Rendering. Summary.
IV. ANIMATION.15. Character Animation in Maya.
Maya Animation. First Steps: Planning Your Animation. The Principles of Animation. The Pose. Final Plan. Setting the Poses. Last Tips for Motion. Summary.16. Character Setup Pipeline for Animation.
Five Golden Rules of Character Setup. The Character Setup Pipeline. Summary.17. Rigging Characters for Animation.
Setting Up a Character for Animation. Creating Clean Joint Hierarchies for Animation. Rigging a Simple Quadruped Character: The Dog. Creating Advanced Bipedal Character Controls. Advanced Stretchy IK Legs and Classic Reverse Foot. Advanced IK Arms and Clavicular Triangle. Hooking Up the Head Skeletal Hierarchy. The Hair of the Jerk. Summary.18. Shading.
Seeing the World in Shaders. Achieving a Look. Considerations before Shading. Shading Process and Tools. Creating Texture Maps. Projection Mapping. Summary.19. Lighting.
The World in Lights. Defining GI, Radiosity, FG, IBL, and HDRI. Color Scripts. Summary.20. Rendering.
Rendering Efficiently with Maya's Standard Renderer. Command-Line Rendering. Rendering with Mental Ray. Multipass Rendering. Render Farms. Preparing for Final Output. Summary.
V. APPENDIX.Appendix A: Intermediate and Advanced MEL.
What Is a Script Node? Advanced MEL. Intro to the API: Writing a Deformer. Summary.Index.
Errata for the book - Updated 01/08/04 - 25 kb - Errata2530.pdf
Missing Image Planes of the Jerk's car and of the Fire Hydrant - 515 kb - Posted 10/31/03 - Chapter09Files.zip